The expansion
Moderator: Dictators in Training
- The Kizzy
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- Joined: Thu Mar 11, 2004 9:48 pm
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Not trying to be argumentative here, but one of the values you have always stood behind was that a person should think about what is best for the guild. If that means hitting MC a thousand times to make sure everyone has adequate armor to be able to go to the next level of fighting, then why wouldn't you? Unless, as you said before you only consider those in your raiding group your "guild" but then why do you have to carry a Wanderers tag?
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imo I like the lvl cap for a couple reasons.
1 - if they add in new 70 content yay~
2- I think it has the possiblity of making ppl actually *gasp* different where they can break up their trees now a little bit more. Along with that there are supposed to be 10 more points added to talents.
3- im sick of MC?
4- Your gear wont suck huge ass at 70 - more than likely it will be fine til you start hitting lvl 70 raid zones.
Its not like you are going from 60 to 70 in all greens your in mostly epics from bwl / mc
1 - if they add in new 70 content yay~
2- I think it has the possiblity of making ppl actually *gasp* different where they can break up their trees now a little bit more. Along with that there are supposed to be 10 more points added to talents.
3- im sick of MC?
4- Your gear wont suck huge ass at 70 - more than likely it will be fine til you start hitting lvl 70 raid zones.
Its not like you are going from 60 to 70 in all greens your in mostly epics from bwl / mc
They've said that there won't be any sort of "Epic" tree. Instead, all the current trees will be extended up to 41 pts, with the 41pt talents supposedly so awesome as to really have an incentive to get them instead of doing something like 31/30.
Rember too, this expansion isn't hitting til probably July or so, and there's several more patches worth of free content that'll arrive before it hits, so it is entirely likely that MC is going to be mostly obsolete for top tier raiding guilds long before we ever get to L61 or higher. Hell, it's mostly obsolete NOW, except for a few select rare drops, like the Bindings of the Windseeker.
-Arlos
Rember too, this expansion isn't hitting til probably July or so, and there's several more patches worth of free content that'll arrive before it hits, so it is entirely likely that MC is going to be mostly obsolete for top tier raiding guilds long before we ever get to L61 or higher. Hell, it's mostly obsolete NOW, except for a few select rare drops, like the Bindings of the Windseeker.
-Arlos
I see how some fights, probably vael, maybe ragnaros and most from mc will become easier, but I dont see it ever getting to the point where you can 10 man those.
Technically the newest raid dungeon is tier 4 (if you include scholo as tier 1) so having tier 4 no matter what you should be able to do tier 2 pretty easily.
Technically the newest raid dungeon is tier 4 (if you include scholo as tier 1) so having tier 4 no matter what you should be able to do tier 2 pretty easily.
Yeah, as simple as the zones are they pretty much drop the first "superior" quality blue class set gear, making them Tier 1 zones in the most basic sense. What confuses me after that is that MC would be Tier 2 right? But the gear that drops there is better quality than the tier 2 pvp gear (which is blue and the MC set gear is purple.)
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