http://eqiiforums.station.sony.com/eq2/ ... ge.id=9392
This expansion seems to have had a project leader who is overly EQ1 minded. You, SOE created EQ2 for the audience that left EQ1, you know, that 3.5 million? So why is KoS the way it is? I actually do group a fair bit, but when I am not I like to have a lot of solo content to enjoy, and I am sure most (sane) people do.
- Removal of player crafted legendary items. What purpose did this serve other than to force soloers and duo folks, i.e. the majory, into groups and Raids to get half decent items?
- Most writs are Heroic. Extremely lame and harmful to most of your playerbase
- Heritage Quests crafting only. Excuse me, I purchased EverQUEST, not EverCRAFT. Getting a small guild past 25 is a mindless, tedious grind as it is, then you are going to add Heritage quests the majority of us WONT be able to complete? Get a clue SOE
- Uninstanced zones. Lag, players at each other's throats, kill stealing, hatred among the community. Devs saying 'big enough to support the current amount of players up there'. Yeah and the pope is athiest.
- AA's screw over high level players. You really want us level 60 folk who purchased KoS to get 50 levels of AA with only 10 levels of content ahead of us?
- Increased difficulty of solo mobs. Where are you going to draw the line? Is each successive expansion going to become harder and harder to solo so that the game ends up where EQ1 is now? Unsoloable? Everybody forced into Raid guilds or quit?
- Boring, greytone, overland zones that look like they were built by amateurs who have no experience in building levels and zones and who have no colour coordination whatsoever. This is the most butt ugliest thing I have ever seen introduced into EQ2. What happened to the panoramic beauty and scenery we saw in Desert of Flames? Good god, you re-used Feerrott art and audio for Tenebrous Tangle for crying out loud and it STILL looked like suck. I cannot believe that the same worldbuilders who brought us Desert of Flames brought us KoS, they MUST be different teams. And yes Immersion from visuals IS important to gameplay.
- Still no voiceovers for DoF and KoS NPCs
You know, I have played EQ2 since launch, and I have both defended it and had my own criticisms, but mostly defended it. I used to think 'Oh no, Koster is head of SOE but surely it's just a corporate role right? Surely they wont let HIM touch EQ2 will they?' Apart from the stupid timesinking, EQ2 never really saw any of HIS ideas enter into the game until now. KoS seems like a regurgitation of Koster's ideas on what makes an Mmmorpg 'great'
4/10. Completely has me turned off of EQ2 indefinitely. Don't care what anybody else thinks of my views, my hope is that SOE sees that and takes it to heart. I DON'T want EQ2 becoming EQ1 with higher resolution textures.





