SOE to Co-Publish With Sigil
Moderator: Dictators in Training
SOE to Co-Publish With Sigil
VANGUARD: SAGA OF HEROES FINDS A NEW HOME
Sigil Games Online and Sony Online Entertainment In Talks To Co-Publish Sigil’s Ground-Breaking New Game
May 5, 2006 – Carlsbad & San Diego, CA – Sigil Games Online and Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced that Sigil is working with Microsoft Game Studios on an arrangement to acquire the rights to its highly anticipated massively multiplayer online (MMO) game, Vanguard: Saga of Heroes. These efforts have resulted in a tentative agreement for Vanguard to be co-published by both Sigil Games Online and SOE. All three companies will be showing the game at the upcoming Electronic Entertainment Expo (E3) as they work closely together for a successful transition. Vanguard: Saga of Heroes is scheduled to launch this winter.
“As the development process is ongoing and constantly shifting, it became clear that MGS and Sigil had varying visions and direction for the title’s development,â€
Sigil Games Online and Sony Online Entertainment In Talks To Co-Publish Sigil’s Ground-Breaking New Game
May 5, 2006 – Carlsbad & San Diego, CA – Sigil Games Online and Sony Online Entertainment LLC (SOE), a global leader in the online games industry, today announced that Sigil is working with Microsoft Game Studios on an arrangement to acquire the rights to its highly anticipated massively multiplayer online (MMO) game, Vanguard: Saga of Heroes. These efforts have resulted in a tentative agreement for Vanguard to be co-published by both Sigil Games Online and SOE. All three companies will be showing the game at the upcoming Electronic Entertainment Expo (E3) as they work closely together for a successful transition. Vanguard: Saga of Heroes is scheduled to launch this winter.
“As the development process is ongoing and constantly shifting, it became clear that MGS and Sigil had varying visions and direction for the title’s development,â€
Inside each person lives two wolves. One is loyal, kind, respectful, humble and open to the mystery of life. The other is greedy, jealous, hateful, afraid and blind to the wonders of life. They are in battle for your spirit. The one who wins is the one you feed.
All access is going up to 24.99 starting in June...perhaps this is why.
Inside each person lives two wolves. One is loyal, kind, respectful, humble and open to the mystery of life. The other is greedy, jealous, hateful, afraid and blind to the wonders of life. They are in battle for your spirit. The one who wins is the one you feed.
- Captain Insano
- Nappy Headed Ho

- Posts: 8368
- Joined: Fri Apr 16, 2004 1:04 pm
- Location: SoCal
I think Vanguard is going to blow...I don't care who sponsors it.
Tossica: No, you're gay because you suck on cocks.
Darcler:
Get rid of the pictures of the goofy looking white guy. That opens two right there.
Mazzletoffarado: That's me fucktard
Darcler:
Get rid of the pictures of the goofy looking white guy. That opens two right there.
Mazzletoffarado: That's me fucktard
Vivalicious wrote:Lots of females don't want you to put your penis in their mouths. Some prefer it in their ass.
Too much soe hate. This could be very good for Vanguard. Especially if Microsoft was demanding a premature release, or trying to strong-arm sigil into an xbox 360 port or something.
Just gonna ignore most of the hype around this game one way or the other til I see an open beta start.
Just gonna ignore most of the hype around this game one way or the other til I see an open beta start.
You were right Tikker. We suck.
A bigger question is why would MS abandon something they've funded for over four years? If Vanguard were likely to be a WOW type hit, does anyone believe MGS would've let them go?
I think MS was smelling another game a la the AC series, and did the best they could to recoup anything from it and wash their hands.
SOE essentially gets to publish a game and get a share in potential profits for no real cost, and without doing any real dev legwork.
I'm curious who bought out MS and fronted the cash for Sigil to escape their deal.
There are too many pieces of this puzzle that are missing.
I think MS was smelling another game a la the AC series, and did the best they could to recoup anything from it and wash their hands.
SOE essentially gets to publish a game and get a share in potential profits for no real cost, and without doing any real dev legwork.
I'm curious who bought out MS and fronted the cash for Sigil to escape their deal.
There are too many pieces of this puzzle that are missing.
What saves a man is to take a step. Then another step.
– C. S. Lewis
– C. S. Lewis
Sorry...haven't used that yet and this was a perfect time for it.

Inside each person lives two wolves. One is loyal, kind, respectful, humble and open to the mystery of life. The other is greedy, jealous, hateful, afraid and blind to the wonders of life. They are in battle for your spirit. The one who wins is the one you feed.
It's not that simple, though, Drem. MS had spent boucoup $$$ on the game already, and had ironclad contracts. If Sigil is no longer under contract, SOMETHING must have gone down. Either Sigil bought its way out of the contract (major money there, and as Lyion said, where'd it come from?) or MS cut the strings for some reason, assumedly because they were tired of tossing money at a crap product, or something similar.
I'll have to get ahold of my contact at MS who was going to get me that Vanguard beta invite, and see what he can tell me.
To the Batphone!
-Arlos
I'll have to get ahold of my contact at MS who was going to get me that Vanguard beta invite, and see what he can tell me.
To the Batphone!
-Arlos
- Captain Insano
- Nappy Headed Ho

- Posts: 8368
- Joined: Fri Apr 16, 2004 1:04 pm
- Location: SoCal
lyion wrote:This is the death knoll of Vanguard. If the game were worth a damn, they wouldn't have to go to SOE with hat in hand.
hahah owned
Yah plain and simple if VG was going to be even halfway decent we would have heard it from the beta testers.
Even when WoW was at this point many people were extremely pleased with the game.
VG is taking way to long, there is too much hype and so far those who have experienced the game have nothing good to say about it. In the scheme of things it doesn't even really look that decent anymore graphics wise.
game over.
Tossica: No, you're gay because you suck on cocks.
Darcler:
Get rid of the pictures of the goofy looking white guy. That opens two right there.
Mazzletoffarado: That's me fucktard
Darcler:
Get rid of the pictures of the goofy looking white guy. That opens two right there.
Mazzletoffarado: That's me fucktard
Vivalicious wrote:Lots of females don't want you to put your penis in their mouths. Some prefer it in their ass.
If more people had badass systems VG would have better hype. The problem is my halfway decent system runs like sh** and makes it hard to really test let alone enjoy the game. There are certain mechanics and game play that make it a lot of fun and unique, but the fact that I have to turn clipping down to the point of agro before I see it, makes it hard to get into. If you've got a good system this game brings a lot of what I miss about pre SoL EQ. Quests worth doing. Travel that's more than a click book. A world that's fun to look at and not cut & paste. Instances are fun and groups that are worthwhile vs solo. I will admit there's not a lot of solo content after a certain lv but hey...
As for Sony taking over the distribution...
As for Sony taking over the distribution...

Kitty Litter for the Mind
Granh wrote:If more people had badass systems VG would have better hype. The problem is my halfway decent system runs like sh** and makes it hard to really test let alone enjoy the game. There are certain mechanics and game play that make it a lot of fun and unique, but the fact that I have to turn clipping down to the point of agro before I see it, makes it hard to get into. If you've got a good system this game brings a lot of what I miss about pre SoL EQ. Quests worth doing. Travel that's more than a click book. A world that's fun to look at and not cut & paste. Instances are fun and groups that are worthwhile vs solo. I will admit there's not a lot of solo content after a certain lv but hey...
As for Sony taking over the distribution...
whole thing, QFT
Looking back, a big part of what kept me from really enjoying the beta process was that it ran like absolute shit on my machine(and I run oblivion ok)
my first reaction to almost every zone tho was "I remember this from EQ"
- Captain Insano
- Nappy Headed Ho

- Posts: 8368
- Joined: Fri Apr 16, 2004 1:04 pm
- Location: SoCal
Granh wrote:If more people had badass systems VG would have better hype. The problem is my halfway decent system runs like sh** and makes it hard to really test let alone enjoy the game. There are certain mechanics and game play that make it a lot of fun and unique, but the fact that I have to turn clipping down to the point of agro before I see it, makes it hard to get into. If you've got a good system this game brings a lot of what I miss about pre SoL EQ. Quests worth doing. Travel that's more than a click book. A world that's fun to look at and not cut & paste. Instances are fun and groups that are worthwhile vs solo. I will admit there's not a lot of solo content after a certain lv but hey...
As for Sony taking over the distribution...
I don't agree with this. I know people running dual SLI Athlon 4800+ dual core systems that still say the game isn't great....They say even with that kinda hardware the game has major optimization issues.
Here's the thing I just don't fucking understand... WHAT in the hell is so hard about designing a MMOG that looks great and doesn't require IBM's Deep Blue to run?.... Cough up the cash and license the latest Unreal Engine, problem solved.
I mean look at FEAR, Oblivion and a hundred other games...They look sweet and I run em on my shatty Dell.
Tossica: No, you're gay because you suck on cocks.
Darcler:
Get rid of the pictures of the goofy looking white guy. That opens two right there.
Mazzletoffarado: That's me fucktard
Darcler:
Get rid of the pictures of the goofy looking white guy. That opens two right there.
Mazzletoffarado: That's me fucktard
Vivalicious wrote:Lots of females don't want you to put your penis in their mouths. Some prefer it in their ass.
captain_insano wrote:Granh wrote:If more people had badass systems VG would have better hype. The problem is my halfway decent system runs like sh** and makes it hard to really test let alone enjoy the game. There are certain mechanics and game play that make it a lot of fun and unique, but the fact that I have to turn clipping down to the point of agro before I see it, makes it hard to get into. If you've got a good system this game brings a lot of what I miss about pre SoL EQ. Quests worth doing. Travel that's more than a click book. A world that's fun to look at and not cut & paste. Instances are fun and groups that are worthwhile vs solo. I will admit there's not a lot of solo content after a certain lv but hey...
As for Sony taking over the distribution...
I don't agree with this. I know people running dual SLI Athlon 4800+ dual core systems that still say the game isn't great....They say even with that kinda hardware the game has major optimization issues.
Here's the thing I just don't fucking understand... WHAT in the hell is so hard about designing a MMOG that looks great and doesn't require IBM's Deep Blue to run?.... Cough up the cash and license the latest Unreal Engine, problem solved.
I mean look at FEAR, Oblivion and a hundred other games...They look sweet and I run em on my shatty Dell.
This might sound extremely weird, but in EQ, lots of new zones work better for me than some old zones. I load them faster and they're less-choppy. The new zones with trees are the best example. Elddar Forest runs crystal clear, but Burning Woods I still get choppy... makes no sense. I always wondered why EQ ran shittier than any other game I ever played on my PC before. Not to mention it jews up my network connection for everything that isn't EQ. It's like for MMOs they use python scripts and the most un-productive gfx engine that they can find.





