Moderator: Dictators in Training
The blood elves' practice of embracing demonic energies resulted in them being shunned by their former comrades in the Alliance. Thus, the remaining blood elves on Azeroth look desperately to the Horde
lyion wrote:http://pc.gamespy.com/pc/world-of-warcraft-expansion/705785p1.html
Draenei Exile
Sooo... Horde gets Bad Elves...
Alliance gets Good Demons...
Maeya wrote:Granted, I don't have any alternative suggestions for what would've been better, but I think this decision was lame.
Zanchief wrote:calgone wrote:arthas destroyed blood elves energy well and demonic power was the only thing they had left for them. they were pretty much forced to do that to stay alive
Typical religious persecution from the xenophobic alliance.
calgone wrote:Zanchief wrote:calgone wrote:arthas destroyed blood elves energy well and demonic power was the only thing they had left for them. they were pretty much forced to do that to stay alive
Typical religious persecution from the xenophobic alliance.
waht are u talking about? lol read the backround. they are innocent beings who got the short end of the stick from the scourge and alliance
Over time, demonic entities made their way into the Titans' worlds from the Twisting Nether, and the Pantheon elected its greatest warrior, Sargeras, to act as its first line of defense. A noble giant of molten bronze, Sargeras carried out his duties for countless millennia, seeking out and destroying these demons wherever he could find them. Over the eons, Sargeras encountered two powerful demonic races, both of which were bent on gaining power and dominance over the physical universe.
The eredar, an insidious race of devilish sorcerers, used their warlock magics to invade and enslave a number of worlds. The indigenous races of those worlds were mutated by the eredar's malevolent powers and turned into demons themselves. Though Sargeras' nearly limitless powers were more than enough to defeat the vile eredar, he was greatly troubled by the creatures' corruption and all-consuming evil. Incapable of fathoming such depravity, the great Titan began to slip into a brooding depression. Despite his growing unease, Sargeras rid the universe of the warlocks by trapping them within a corner of the Twisting Nether.
...
In his fury, Sargeras shattered the prisons of the eredar and the Nathrezim and set the loathsome demons free. These cunning creatures bowed before the dark Titan's vast rage and offered to serve him in whatever malicious ways they could. From the ranks of the powerful Eredar, Sargeras picked two champions to command his demonic army of destruction. Kil'jaeden the Deceiver was chosen to seek out the darkest races in the universe and recruit them into Sargeras' ranks. The second champion, Archimonde the Defiler, was chosen to lead Sargeras' vast armies into battle against any who might resist the Titan's will.
Nearly twenty-five thousand years ago, the eredar race arose on the world of Argus. They were extremely intelligent and had a natural affinity for magic in all its myriad forms. Using their gifts, they developed a vast and wondrous society.
Unfortunately the eredar's accomplishments caught the attention of Sargeras, the Destroyer of Worlds. He had already begun his Burning Crusade to eradicate all life from the cosmos, and he believed that the brilliant eredar would be pivotal in leading the vast demonic army he was gathering. Thus, he contacted the eredar's three most prominent leaders: Kil'jaeden, Archimonde, and Velen. In exchange for the loyalty of the eredar race, Sargeras offered untold power and knowledge.
Hit #1: Lore Train-Wreck
Right To be totally up-front with you guys, it's my bad, straight up. The obvious lore contradiction with Sargeras and his encounter with the eredar was clearly documented in the Warcraft III manual. I wrote those bits about four years ago, and to be totally honest, I simply forgot. Genius, right? With my excitement to get the draenei up to speed and root them more firmly in the setting, I forgot to do my homework and go back over my earlier writing. I can assure you, no ones more crushed about this mistake than I am. Ive spent the last few days kicking my own ass over this one. Sucks to fail. It may not always be evident, but we take this story stuff really seriously at Blizzard. It's been one of my personal missions at this company to maintain a high level of integrity throughout the Warcraft game setting (all of them, actually) and I think weve done a pretty decent job of upholding the continuity over the years.
I think it's important to note that world building is far bigger than just storytelling, and it requires (in my humble opinion) a certain amount of flexibility. Sometimes you need to expand certain ideas or retcon whole sections of continuity to broaden the scope and accessibility of your setting. There are a good number of these types of situations already (like totally revising our timeline, suggesting trolls were the progenitors of all elven subspecies, etc. there's a hundred other examples). To make an omelet, ya need to break a few eggs, and WoWs one big omelet.
The trouble is, this has become a pretty big setting. There are literally thousands of characters, hundreds of locations, and all sorts of creatures, items, and plot themes that all define this world. As you can imagine, it's a lot to police. Sometimes things do fall through the cracks, mistakes get made and were forced to scramble to come up with clever solutions to continuity errors. (Hakkar, anyone? ). You not only have me jamming ideas, but a ninja team of quest designers, an army of freelance RPG writers, and a commando squad of red-hot novelists who are all involved in fleshing out the lore and making it more than just wallpaper on a game.
I'm explaining all this not to excuse this particular mistake, but to give you some understanding of how the mistake was made. I've read a fair amount of posts over the past few days and I know theres a lot of confusion and frustration surrounding the whole eredar/draenei train wreck. Believe me, I know exactly how you feel. At the end of the day, we're all just a bunch of geeky fanboys and fangirls, and we all get pretty fired up when people start screwing with the worlds we love. If anything, all of the venting and creative suggestions Ive seen over the past few days have reinforced for me the fact that you guys really do care about this world and its troubled denizens.
While I can't promise that these types of mistakes will never happen again, I do want to state clearly that we take the responsibility of crafting and maintaining this lore very seriously. You all pay good money to adventure through this world month by month, and you deserve the best we can give.
Dont lose faith well do ya proud!
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