Naethyn9 wrote:The major thing vg has going for it is no instances.
going for it?
Moderator: Dictators in Training
Lyion wrote:Unfortunately, Arabs are notorious cowards and these are people who are easily knuckled under.
Thon wrote:hallelujah, what really killed WoW for me was instances. it seems like a great idea, untill you run the same fucking mouse maze a million-bajillion times trying to get that one 1337 piece of gear that 90% of the other people your class and level have. instances seem like a cop out of making actual content.
Zanchief wrote:Running the same instance 100 times beats sitting in the same camp for 100 hours doing the same pulls every damn day. With instances you actually have the opportunity to have cool interactive quests within the MMO. Without them you could never do that. WoW probably relied too heavily on them. It would be nice to have a few areas that weren't instanced that had viable loot rewards, but to just flat out say we are not doing ANY instances it either a lie, or a big mistake.
or watch someone else to see how they did things

Zanchief wrote:Running the same instance 100 times beats sitting in the same camp for 100 hours doing the same pulls every damn day.
Lyion wrote:Unfortunately, Arabs are notorious cowards and these are people who are easily knuckled under.
Narrock wrote:or watch someone else to see how they did things
This coming from a former LOS'er is very L O L. How many times did we read on the boards where LOS was bitching about people following them uninvited? They cried like sissies about people following them to see how they pulled mobs. I can recall half a dozen of those kinds of threads. I believe one of the threads was entitled, "You are not welcome... you are not invited" or something like that.
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Thon wrote:i would rather sit at one camp for 100 hours, knowing that eventually what i want/need will drop, than have to run through the entire dungeon each time with a small chance to get what i want
Tikker wrote:Narrock wrote:or watch someone else to see how they did things
This coming from a former LOS'er is very L O L. How many times did we read on the boards where LOS was bitching about people following them uninvited? They cried like sissies about people following them to see how they pulled mobs. I can recall half a dozen of those kinds of threads. I believe one of the threads was entitled, "You are not welcome... you are not invited" or something like that.
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Remember that whole subtlety conversation? I'd explain it to you, but it's not worth the time
how's it a copout/backpedalNarrock wrote:Tikker wrote:Narrock wrote:or watch someone else to see how they did things
This coming from a former LOS'er is very L O L. How many times did we read on the boards where LOS was bitching about people following them uninvited? They cried like sissies about people following them to see how they pulled mobs. I can recall half a dozen of those kinds of threads. I believe one of the threads was entitled, "You are not welcome... you are not invited" or something like that.
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Remember that whole subtlety conversation? I'd explain it to you, but it's not worth the time
nice copout and/or backpedal attempt
Zanchief wrote:Than move to the next one and stop farming, whiner.
Zanchief wrote:Than move to the next one and stop farming, whiner.
Lyion wrote:Unfortunately, Arabs are notorious cowards and these are people who are easily knuckled under.
arlos wrote:I can't believe that no one remembers Lower Guk and Sol B pre-Kunark. A level 1 could enter the zone and walk from the beginning to the final boss spot in complete safety, because you had groups at roughly every single spawn point, and mobs would die within .28 seconds of spawning.
Tikker wrote:Narrock wrote:By logical deduction and reasoning, one could validly assume that this comment made by you:or watch someone else to see how they did things
means that you speak from experience.
well, from seeing you play it was easy to see you didn't watch others to learn how to play~
arlos wrote:I can't believe that no one remembers Lower Guk and Sol B pre-Kunark. A level 1 could enter the zone and walk from the beginning to the final boss spot in complete safety, because you had groups at roughly every single spawn point, and mobs would die within .28 seconds of spawning. If you were really lucky, you might have 2 spawn points of mobs to pull from. Even so, you spent most of your time sitting on your ass waiting for shit to spawn, being bored out of your mind. Old Sebilis in Kunark was great when it was just us LOS people in there, and there was tons to kill. By the time Velious rolled around though, it'd gotten nearly as bad as LGuk and SolB.
Even when dungeons WEREN'T jam-packed full of people, what did you do there? Everyone except for the puller sat in the same room for hours, waiting twiddling their thumbs while (in theory at least) they got spoon fed a steady stream of manageable numbers of mobs. (or non-manageable if your puller sucked). I dunno that I could've taken sitting in those spots that long if I hadn't have been the puller, and thus gotten to run around instead of sitting on my ass. Since loot dropping mobs were rare spawns, you never knew if you were actually ever going to see one, either. How many people went and camped a loot spawn location, only to never see the guy show up after hours of camping? I know I did.
I also can't believe that no one remembers the insanity of rare-spawn quest mobs. How many ex-monks are there that camped 40-60 in-game hours for Raster, while others camped even longer? How about Stormfeather? I sat there at his spawn point for 20 fucking hours straight once, only to find that I'd lucked into one of those times he skipped his spawn time. That killed questing for me in EQ, I never did a single other quest that wasn't required for either a raid-zone key or bane weaponry, or involved just a simple hand-in from something we got raiding.
Furthermore, I can't believe all the non-LOS people can't remember how much LOS was hated among the other raid guilds, simply because we so completely dominated all of the content. If other guilds got raid targets it was because they had a time zone advantage, there was too much other stuff up for us to get to it, or we didn't care about it any more. Period. Sure, for us in LOS it was great, we killed what we wanted, when we wanted, and laughed at the whines of the less skilled and motivated. I am sure for those other guilds, though, it sucked balls. Plus, I can just about guarantee that every server will have a guild similar to LOS on it, and will monopolize the lion's share of the raid content, if Vanguard is purely non-instanced content.
You want community discussions in instances in WoW, like the /ooc in OS, LGuk, etc., then use /1. Everyone in all of the various instances of the dungeon you're in will hear you just fine. Even EQ now has had to go more and more to instanced content because of all of the issues with non-instanced. Sorry, but there's no way in hell I'd ever go back to stupid quest camps, empty dungeons, hours & hours of camping with no guarantee of ANY loot, dungeon runs where you do nothing but sit staring at the same room for hours, etc. etc. etc.
-Arlos
Maeya wrote:And then your head just aches from having your hair pulled so tight for so long...
Zanchief wrote:Instances in WoW weren't made for lvling. They were made for loot. It's a fun change of pace for overworld quests. It's the perfect balance. You can lvl with everyone else and when you want something more challenging you jump in an instance with your friends and get a little loot.