Moderator: Dictators in Training
Naethyn9 wrote:Ginzburgh wrote:Tikker, let me know when you get on Cthun and then we'll have a discussion about it.
So the risks of dying in wow are only great if your a cool guy?
For the kewldude uberpeople like Ginz that are yohardcore~ it's hard, they actually have to spend 3/4 of cash they made at the raid to repair there armor.
Donnel wrote:Yep, death is trivial.
Why is that bad though?
By contrast death and wipeouts in early EQ sucked. Corpse recoveries sucked. Probability of losing corpses sucked.
It's not. It's part of the design document. Six million subscribers say it's a good idea. However, the points Tik made in regards to the level of skill higher level people have is valid, IMO.
No soup for you today, Zanchief!
You yourself don't lose anything currently from raiding because your guild 100% subsidizes you.
However, when you can die more often than Kenny from South park on a raid night and not have any ill effects the next day, I'll stand by my statement death isn't a big deal in WOW. It certainly scales based on gear, but if you're dying that much, I suggest putting on some older cheap gear and dropping your costs.
Heck, go naked with a few cheap daggers.
Both Arlos and you play easy mode for raiding by going alliance anyways.
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