IRS taxation of online game virtual assets inevitable
Moderator: Dictators in Training
...players' acquisition of virtual loot by, for example, killing monsters, creates taxable events.
HAHAHA OMG WTF??????????????
Last edited by Narrock on Mon Dec 04, 2006 8:33 pm, edited 2 times in total.
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First up was William LaPiana, a wills, trusts and estates professor at New York Law School.
He approached the question by examining whether estate taxes would accrue on the transfer to an heir of a sizable collection of valuable virtual assets.
LaPiana said that there is little question that the transfer of such assets could be taxable, since it is property.
W.... T.... F.... ??????
HyPhY GhEtTo MaMi wrote:GeT ofF mAh OvaRiEz
Never happen.....all the game companies constantly tell players that it's their world and we don't actually own anything.
Inside each person lives two wolves. One is loyal, kind, respectful, humble and open to the mystery of life. The other is greedy, jealous, hateful, afraid and blind to the wonders of life. They are in battle for your spirit. The one who wins is the one you feed.
That's not entirely true, Mart. Look at Second Life, I believe it's called. They fully allow purchasing in-game resources with RL money. I just actually recently saw an article about someone who had just amassed enough virtual holdings in that game that were they to liquidate it into cash, they would be a RL millionaire.
http://www.secondlifeherald.com/slh/200 ... al_an.html for one from the game company
http://www.businessweek.com/the_thread/ ... es_fi.html for a businessweek article.
Methinks that a government trying to tax her virtual income would actually have a case, because by the rules of the online environment in which she operates, she DOES own all of the virtual property, and it CAN be legally converted into real life money. You'd have a similar argument on those EQ2 servers where SOE acts as ebay broker for similar in-game to RL cash transactions.
For games like WOW, however, the license agreement specifically states that Blizzard retains all rights to anything that resides in your account, and that you don't actually own anything except the license allowing you to access said content, and even then, it's revokable by Blizzard at any time. So, if the IRS tried to come after you for the value of your WOW account, they'd be pissing upwind, as you legally don't own anything on the account, and thus cannot be liable for its value.
-Arlos
http://www.secondlifeherald.com/slh/200 ... al_an.html for one from the game company
http://www.businessweek.com/the_thread/ ... es_fi.html for a businessweek article.
Methinks that a government trying to tax her virtual income would actually have a case, because by the rules of the online environment in which she operates, she DOES own all of the virtual property, and it CAN be legally converted into real life money. You'd have a similar argument on those EQ2 servers where SOE acts as ebay broker for similar in-game to RL cash transactions.
For games like WOW, however, the license agreement specifically states that Blizzard retains all rights to anything that resides in your account, and that you don't actually own anything except the license allowing you to access said content, and even then, it's revokable by Blizzard at any time. So, if the IRS tried to come after you for the value of your WOW account, they'd be pissing upwind, as you legally don't own anything on the account, and thus cannot be liable for its value.
-Arlos
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Arlos makes a great point too - 2nd Life and (maybe?) EQ2 are the only real direct virtual-to-real market exchanges that are large enough to be worth looking at. Almost all other virtual currencies belong to the companies themselves in legal terms and transactions are done under the table.
But more importantly, fuck those money grubbers.
MMOs are one of the closest things you can get to an observable example model of an unregulated free market economy. It speaks volumes that (at its height) the EQ platinum was alledgedly worth more than the Yen. And WoW gold currently beats some real-world currencies. If for academic purposes if nothing else they should keep their sticky tentacles away.
But more importantly, fuck those money grubbers.
Last edited by Yamori on Mon Dec 04, 2006 11:20 pm, edited 1 time in total.
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