Anyone played an enhancement shaman to high level?

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Arlos
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Anyone played an enhancement shaman to high level?

Post by Arlos »

Since I was never getting to raid on my tank-spec paladin, and I'm unwilling to become healbot, after some discussion with my guildleader as to what the guild could most use, I'm leveling up an enhancement shaman to be part of the DPS crew.

So, was hoping to find someone who'd made the grind to 70 already as the class, and pick their brain for some pointers. Obviously I know the game really well, but this is my first time ever playing a Shaman.

-Arlos
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Post by Harrison »

You'll figure it out in two weeks like the rest of the world, especially given your extensive knowledge beforehand.
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Post by Alphonso »

Sorry, but tankadin and enhancement shaman? moonkin next? hehe
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Post by Arlos »

Yeah, I wasn't going to do Shaman, for that very reason. I was all set to do warrior, hunter or mage, or maybe even Warlock, but the guild already has plenty of each of them. They only have 1 guy playing an enhancement shaman though, and they really like what he brings to raids. Problem for him is, since he's the only one, he never gets to miss a raid or take a night off. Thus, my GM's suggestion I go enhancement shaman.

Yeah, I am sure I could've gotten into a lot more raids if I went healbot-spec pally, but I HATE being a healbot. Spot healing in between tanking I don't mind, though. For example, in Kara, where I'd tank most of the stuff, and split time with a warrior when there was multiple targets, when we hit the Shade of Aran, since I wasn't needed to tank, I'd swap to my healing suit and go healbot. Then, after that, back to tanking, etc. But to spend an entire raid healing? Ugh. Too much like spending my time playing whack-a-mole with health bars in CTRA.

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Post by Alphonso »

I dont know what your guild makeup is but if you have never played a feral druid you dont know what you are missing. I can literally tank,dps, and heal 5mans,heroics and KZ all in one spec ( 3 full sets of gear however)
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Post by Arlos »

Well, the guild is currently in Hyjal and BT, so the usefulness of a Feral druid for that end of things is a lot less. As a Tankadin I could handle tanking 5 mans, heroics, kara, etc. it was just when it came to the 25-mans that an issue arose.

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Post by Susvain »

Enhancement shamans can out dps rogues on melee friendly fights, definetly good to have. Rogue with an Anhk!
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Post by Tacks »

Maybe if your rogues are horrible. In longer fights when you hit the agro cap the shamans just go splat because of no hate reduction. Any more than 1 enh shaman is overkill for 25 mans.
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Post by Narrock »

Isn't a Shaman like the biggest gimp class in the game?
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Post by Eldred »

The rogues in your guild suck then. Plain and simple.
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Post by Shneider »

Looking at our last Gruul WWS, Mahler beat the rogue who was present but she only had 83% up time and apparently didn't vanish, which would likely fall into the suck category.
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Post by Tacks »

He was still 150 dps below her. He only did more dmg because she died early. That rogue is also only rocking 8% to hit gear...tell her to lern2play thx. Clang in our guild basically has the best shit he can get at our progression rate and he's still pulling 800 dps while we're at 1200-1300 (straight up dps fights, no running back into position like gruul).
Last edited by Tacks on Mon Jul 02, 2007 11:48 am, edited 1 time in total.
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Post by Tacks »

Nice to see the underperforming motherfuckers are still underperforming in that raid too btw.
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Post by Burgy99 »

Any one else notice beast master hunters putting out ridiculous numbers?
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Post by Susvain »

Overtime we've had a few shitty rogues that were members/apps who all got replaced. I'm not boasting or anything but I think our rogues know how to play if we've killed Anetheron and Supremus and are still with us. Maybe you just dont have good enhancement shaman, I remember ours being top 3 on our first Gruul and Kael kills.
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Post by Jeddas »

Who cares who is 1-15 on a meter so long as the numbers are tight enough eh? Even ret. pallys can do okay damage..

Playing an enhancement shaman is simply knowing all the tricks. What speed of weapon to use, when to use magma totem instead of earth shock, blah blah blah.

However, aside from refreshing your totems every two minutes, you're just going to end up pressing one, or even as many as two buttons. Its not as exciting or interactive as playing most other DPS positions.

Furry warrior would be an interesting choice.




Narrock wrote:Isn't a Shaman like the biggest gimp class in the game?


Shaman are fine.
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Post by Avient »

Enhancement shaman are good dps, but their true purpose is to increase the overall damage of the party they are in. WF totem is such an increase in overall damage for everyone its not even funny. They just run into the same problem that my dps war does, threat cap. On a fight where threat isn't on multiple tanks like Gruul they don't have to worry too much like I do where I ride the ass of the MT, but throw in a screwy threat fight and they will have to slow down a whole lot or they get face smashed.
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Post by Dylan »

Totems and frost shock.
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Post by Vipsindsyg »

Shamans contribute a lot more to raids than dps warriors, I mean really a fury specced warrior doesn't do anything but raw dps (maybe some battleshout, but fury is hardly a pre-requisite for that). MS/Blood frenzy and improved shouts war might contribute a bit more in 25-mans, but their dps is generally a lot lower than a fury warrior.

Sorta off topic, but shamans are useful, dps warriors are expendable ! :o
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Post by Mudcrush Durtfeet »

I play an enhance shaman as you know Arlos. Feel free to ask me questions in game.

Otoh, if your guild already has a dedicated enhance shaman then I doubt your chances of getting into raids will improve - more than one enhance shaman is overkill for a 25 man.

Your purpose as an enhance shaman is mainly to 'enhance' the dps of a melee dps group - a 25 man will normally have one group.

---

That said, if you do go enhance, you want to have slow weapons - it's been reported that it's better to have a 'green' off hand that's slow than even some epic fast off hands (ie that dagger off opera event).

Go double windfury whatever weapons you have (for raiding).
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