Milestone 1 Wrap up
Hey Everybody,
Here is the long awaited Milestone 1 wrap-up. Overall we made some pretty good progress. It was our first time with our new scheduling process and while we had a few hiccups, most things worked out fairly well. We will continue to tune the process to become more efficient as well as getting the post Milestones goals out to the community sooner than we did this time. Some of these features will be included in game Update 2. The contents for Game Update 2 will be announced as soon as it’s pushed to QA.
Hasium
Vanguard’s Milestone 1 goals.
- Performance / optimization increases
- Fix bugs
- Raid content
- Finish features that were almost complete before the SOE acquisition occurred.
Design
Bug Team
- Approximately 800 bugs from typos to broken quests were fixed. Many more were re-assigned to Programming. Guess what Programming is working on next.
Content Team
- Raid content for Ancient Port Warehouse
o Completed population on the following three wings:
§ Entry Wing
§ Vault Wing
§ Cartheon Wing
o Lore and Quests
§ The back story is complete and basic quest and diplomacy planning exists.
o Diplomacy
§ Population planning is done and implementation is ready to go.
o Rewards
§ Planning has been done and is awaiting iteration and approval.
o Misc.
§ ‘Riftway’ portals throughout the dungeon are completed.
o Time was spent testing and tuning all available NPC ability sets
Diplomacy Team
- Diplomacy was successfully converted over to level based.
- Work on House quests and tier 4 clothing is continuing into Milestone 2.
Crafting Team
- Guildhall quests are finished and they will be included in Game Update 2.
Programming
- Fixing memory leaks
o This is ongoing and will continue into Milestone 2
- Fixing bugs that cause CTD’s / client memory issues.
o There were a couple of significant fixes that was patched to Live on July 05.
- Fix the last remaining bugs for Brotherhoods
o All fixed up.
- Raid UI and tools support
o We completed the initial raid UI and tools for creating raids and quests. Work will continue into Milestone 2
- A more intuitive LFG tool with better functionality
o This has been completed and will be part of the next Game Update.
- Rest exp.
o This has been completed and will be in the next Game Update
- Changing Diplomacy from skill based to level based. Finished
o This has been completed and will be in the next Game Update
Art
Environment Team
- Trial Island
o Most of the basic land area has been created.
o Most of the assets have been optimized and placement has started under the watchful eye of Design.
Character Team
- All the humanoid NPC’s that are used in starting villages have been optimized and are ready for design to place.
- One new armor set has been completed for a yet to be named raid dungeon.
Vanguard changes...current and upcoming
Moderator: Dictators in Training
Vanguard changes...current and upcoming
Inside each person lives two wolves. One is loyal, kind, respectful, humble and open to the mystery of life. The other is greedy, jealous, hateful, afraid and blind to the wonders of life. They are in battle for your spirit. The one who wins is the one you feed.
Milestone 2 Preview
Hey Everybody,
Ok, on to Milestone 2 goals. We started work on it July 2nd so we are about a week into it now. The main focus will continue to be on optimizations and bug fixing, along with continuing work on some of the previous milestone goals like raids and the Trial Island.
Game Update 2 is the next update coming up. As soon as the update makes it to QA, we will post the contents of it for everyone to discuss. Following QA, it will be pushed to the Test server. Expect it to stay there for a few weeks for the test players to bang on before it gets pushed to the Live servers.
As always, feedback is appreciated.
Hasium
Milestones
We will be posting on http://www.VGplayers.com the teams current milestone goals and tasks. An individual milestone typically spans about 6 weeks in length. Please keep in mind that some tasks will spill over into several milestones. As the tasks are completed, they will assigned to a Game Update patch and be pushed out to the Test Server and then to the Live Servers.
Game Updates
We will also be moving to a more consistent patch schedule. Approximately every 6 weeks we will push a game update. This game update will be comprised of some percentage of new content, new features, and new art that was completed in the previous milestones. We will still be patching in the weeks in-between the game updates with bug fixes, performance upgrades, and everything else not covered.
Vanguard’s Milestone 2 goals.
1. Performance / optimization increases
2. Fix bugs
3. Raid content
4. Trial Island
Here are some of the tasks the team is working that will help us achieve those goals.
Design
Content Team
1. Work continues on the Ancient Port Warehouse at a pretty steady pace.
2. Work on the Griffon, permanent flying mount quest has started.
3. Design is working with Art on the trial island.
4. The optimized humanoid NPC’s completed by Art in the previous milestone are now being implemented starting in Rindol Field.
Diplomacy Team
1. The diplomacy team is continuing working on putting together some cool looking tier 4 clothing options.
2. The diplomacy team is also continuing work on adding House quests.
Programming (only some extra superfluous words have been removed)
1. Fixing memory leaks
2. Fixing bugs that cause CTD’s / client memory issues.
3. Raid UI and tools support
4. Creating better tools for Customer Service. This will allow them to provide better in-game support for our customers.
5. Working through the bug queue. This includes fixing some of the more annoying PvP bugs. See, there is some love for the PvP players. J
Art
Environment Team
Warning, the following text is a direct copy from the previous milestone. There is no vast conspiracy of lazy typing from Hasium. It just means that work on the Trial Island continues. J
The team’s primary task this milestone is working what we’re calling the “trial island”. The island is being built using highly optimized existing assets in an effort to establish a new art content pipeline that is able to produce, in laymen’s terms – cool looking stuff that won’t make your computer explode – quicker than we’ve previously been able to do so.
The overall benefit for the trial island is that we are working on heavily optimizing existing assets. The knowledge learned through this will then be applied to existing art assets in the game therefore increasing performance. In addition we will be using the completed island (which will feature a couple dungeons as well as diplomacy and crafting content) as a free downloadable “Vanguard demo”.
Character Team
* The character team is working on assets for the Trial Island.
Hey Everybody,
Ok, on to Milestone 2 goals. We started work on it July 2nd so we are about a week into it now. The main focus will continue to be on optimizations and bug fixing, along with continuing work on some of the previous milestone goals like raids and the Trial Island.
Game Update 2 is the next update coming up. As soon as the update makes it to QA, we will post the contents of it for everyone to discuss. Following QA, it will be pushed to the Test server. Expect it to stay there for a few weeks for the test players to bang on before it gets pushed to the Live servers.
As always, feedback is appreciated.
Hasium
Milestones
We will be posting on http://www.VGplayers.com the teams current milestone goals and tasks. An individual milestone typically spans about 6 weeks in length. Please keep in mind that some tasks will spill over into several milestones. As the tasks are completed, they will assigned to a Game Update patch and be pushed out to the Test Server and then to the Live Servers.
Game Updates
We will also be moving to a more consistent patch schedule. Approximately every 6 weeks we will push a game update. This game update will be comprised of some percentage of new content, new features, and new art that was completed in the previous milestones. We will still be patching in the weeks in-between the game updates with bug fixes, performance upgrades, and everything else not covered.
Vanguard’s Milestone 2 goals.
1. Performance / optimization increases
2. Fix bugs
3. Raid content
4. Trial Island
Here are some of the tasks the team is working that will help us achieve those goals.
Design
Content Team
1. Work continues on the Ancient Port Warehouse at a pretty steady pace.
2. Work on the Griffon, permanent flying mount quest has started.
3. Design is working with Art on the trial island.
4. The optimized humanoid NPC’s completed by Art in the previous milestone are now being implemented starting in Rindol Field.
Diplomacy Team
1. The diplomacy team is continuing working on putting together some cool looking tier 4 clothing options.
2. The diplomacy team is also continuing work on adding House quests.
Programming (only some extra superfluous words have been removed)
1. Fixing memory leaks
2. Fixing bugs that cause CTD’s / client memory issues.
3. Raid UI and tools support
4. Creating better tools for Customer Service. This will allow them to provide better in-game support for our customers.
5. Working through the bug queue. This includes fixing some of the more annoying PvP bugs. See, there is some love for the PvP players. J
Art
Environment Team
Warning, the following text is a direct copy from the previous milestone. There is no vast conspiracy of lazy typing from Hasium. It just means that work on the Trial Island continues. J
The team’s primary task this milestone is working what we’re calling the “trial island”. The island is being built using highly optimized existing assets in an effort to establish a new art content pipeline that is able to produce, in laymen’s terms – cool looking stuff that won’t make your computer explode – quicker than we’ve previously been able to do so.
The overall benefit for the trial island is that we are working on heavily optimizing existing assets. The knowledge learned through this will then be applied to existing art assets in the game therefore increasing performance. In addition we will be using the completed island (which will feature a couple dungeons as well as diplomacy and crafting content) as a free downloadable “Vanguard demo”.
Character Team
* The character team is working on assets for the Trial Island.
Inside each person lives two wolves. One is loyal, kind, respectful, humble and open to the mystery of life. The other is greedy, jealous, hateful, afraid and blind to the wonders of life. They are in battle for your spirit. The one who wins is the one you feed.



