so, I finally got a wii

Non WOW & EQ gaming discussions

Moderator: Dictators in Training

User avatar
Tacks
NT Legend
NT Legend
Posts: 16393
Joined: Mon Mar 08, 2004 1:18 pm
Location: PA

Post by Tacks »

D-Pad wrong
Shoulder buttons
Analog stick wrong again
Rumble feature
Wii Mote gimmick
NES Zapper gimmick, failure
Power Glove gimmick, failure
Power Pad (updated one coming out soon) you play DDR now, that's it
Virtual Boy gimmick, huge failure

Lets not forget that robot they made which was another huge failure
Tikker
NT Legend
NT Legend
Posts: 14294
Joined: Tue Mar 09, 2004 5:22 pm

Post by Tikker »

d-pad and shoulder buttons? I don't think so skippy

colecovision and intellivision had flavours of those way before nintendo

I had a lightgun game before the nes came out as well
User avatar
Tacks
NT Legend
NT Legend
Posts: 16393
Joined: Mon Mar 08, 2004 1:18 pm
Location: PA

Post by Tacks »

I had a VHS lightgun game before NES also.
Tossica
NT Patron
NT Patron
Posts: 12490
Joined: Mon Mar 08, 2004 1:21 pm

Post by Tossica »

Shoulder buttons and analog stick belong to Sega along with games on CD, online gaming, on demand games, memory cards, 3D headset, 4+ player gaming, 3d polygon games, holographic games, etc

Sega was aways the innovator they just released products 5-10 years before people were ready for them.

I applaud Nintendo on their innovation but they should have included a little more substance on the Wii because as soon as people get tired of waving that wand around, there's nothing else there.
numatu
NT Froglok
NT Froglok
Posts: 241
Joined: Mon Nov 01, 2004 7:58 pm
Location: MA

Post by numatu »

The modern D-Pad was updated and created by Yokoi, who also conceived of the Game Boy. The prior ones were not the same as the current standard.

The modern analog stick was first used in the N64 controller specifically to coincide with the new first 3-D platformer, Super Mario 64, which also revolutionized gaming (usually Nintendo's first party innovations parallel their hardware ones)

Considering the NES Zapper was used for years and gun games sold millions, I don't consider it a failure. It will simply now be updated.

The updated Power Pad will be a lot more than a DDR platform.

With trying new ideas comes failures, and Nintendo surely has had their share. They've also had their successes.
Tikker
NT Legend
NT Legend
Posts: 14294
Joined: Tue Mar 09, 2004 5:22 pm

Post by Tikker »

I dunno toss

nintendo has always been known for producing slightly ugly, but very entertaining games
Naethyn
NT Traveller
NT Traveller
Posts: 2085
Joined: Wed May 04, 2005 12:13 pm

Post by Naethyn »

Tacks wrote:NES Zapper gimmick, failure


Duckhunt was the greatest drunken party video game of all time, until the wii came out.
Maeya wrote:And then your head just aches from having your hair pulled so tight for so long...
User avatar
Harrison
NT Legend
NT Legend
Posts: 20323
Joined: Thu Mar 11, 2004 12:13 am
Location: New Bedford, MA

Post by Harrison »

That still doesn't change the fact that the wii is sub-par to its hype.
How do you like this spoiler, motherfucker? -Lyion
Tossica
NT Patron
NT Patron
Posts: 12490
Joined: Mon Mar 08, 2004 1:21 pm

Post by Tossica »

I don't remember a dpad or shoulder buttons on either the Coleco or Intellivision.
User avatar
Tacks
NT Legend
NT Legend
Posts: 16393
Joined: Mon Mar 08, 2004 1:18 pm
Location: PA

Post by Tacks »

The modern D-Pad was updated and created by Yokoi, who also conceived of the Game Boy. The prior ones were not the same as the current standard.ok so you consider a cosmetic change to be a revolution?

The modern analog stick was first used in the N64 controller specifically to coincide with the new first 3-D platformer, Super Mario 64, which also revolutionized gaming (usually Nintendo's first party innovations parallel their hardware ones)

Considering the NES Zapper was used for years and gun games sold millions, I don't consider it a failure. It will simply now be updated. uhhh Duck hunt and the zapper was sold with almost every system

The updated Power Pad will be a lot more than a DDR platform.we'll see, but I have my doubts
User avatar
Tacks
NT Legend
NT Legend
Posts: 16393
Joined: Mon Mar 08, 2004 1:18 pm
Location: PA

Post by Tacks »

Naethyn wrote:
Tacks wrote:NES Zapper gimmick, failure


Duckhunt was the greatest drunken party video game of all time, until the wii came out.


you're a fucking teenage kid who wasn't even old enough to play the game when it came out, shut the fuck up kid
Naethyn
NT Traveller
NT Traveller
Posts: 2085
Joined: Wed May 04, 2005 12:13 pm

Post by Naethyn »

Tacks wrote:
Naethyn wrote:
Tacks wrote:NES Zapper gimmick, failure


Duckhunt was the greatest drunken party video game of all time, until the wii came out.


you're a fucking teenage kid who wasn't even old enough to play the game when it came out, shut the fuck up kid


I'm 21. It came out the fall I was born =p My brother got it on release. I played it my entire fucking life. Thanks.
Maeya wrote:And then your head just aches from having your hair pulled so tight for so long...
Tossica
NT Patron
NT Patron
Posts: 12490
Joined: Mon Mar 08, 2004 1:21 pm

Post by Tossica »

I love Nintendo. I own almost every console they've made. I just think the Gamecube and now the Wii were really underwhelming hardware and it sucks that you have to buy one in order to play Nintendo games.
numatu
NT Froglok
NT Froglok
Posts: 241
Joined: Mon Nov 01, 2004 7:58 pm
Location: MA

Post by numatu »

Tacks wrote:The modern D-Pad was updated and created by Yokoi, who also conceived of the Game Boy. The prior ones were not the same as the current standard.ok so you consider a cosmetic change to be a revolution?


I never said the D-Pad standard was a revolution, just innovation, and it was. Yokoi's concept is now the standard that everyone uses. And it's one of a long list of innovations that Nintendo has spearheaded. Also Sega was the other video game company I enjoyed because they were just that, a video game company that drove the industry forward with new ideas. Many of Sega's ideas failed also, SegaCD, 32X, etc; but just the effort to put more into R&D besides securing the latest video card technology is more interesting to me.
Tikker
NT Legend
NT Legend
Posts: 14294
Joined: Tue Mar 09, 2004 5:22 pm

Post by Tikker »

numatu wrote:The modern D-Pad was updated and created by Yokoi, who also conceived of the Game Boy. The prior ones were not the same as the current standard.

The modern analog stick was first used in the N64 controller specifically to coincide with the new first 3-D platformer, Super Mario 64, which also revolutionized gaming (usually Nintendo's first party innovations parallel their hardware ones)


those are 2 of the dumbest statements I've ever heard

you basically just said that they adapted previous incarnations of existing hardware

ie, they didn't think of them originally

Toss, think of the controllers, they had the main buttons (the 0-9 keys) on the face, then they had extra action buttons on the side

hold the controller sideways (you had to for some games) and bam, shoulder buttons

quick, name 3 lightgun games other than duck hunt (no googling either)

I think the updated powerpad will be used a bit more effectively

I see a return of the summer games series ;)
Naethyn
NT Traveller
NT Traveller
Posts: 2085
Joined: Wed May 04, 2005 12:13 pm

Post by Naethyn »

Operation Wolf!
Maeya wrote:And then your head just aches from having your hair pulled so tight for so long...
Tikker
NT Legend
NT Legend
Posts: 14294
Joined: Tue Mar 09, 2004 5:22 pm

Post by Tikker »

numatu wrote:
I never said the D-Pad standard was a revolution, just innovation, and it was. Yokoi's concept is now the standard that everyone uses.


wtf are you talking about

the d-pad is identical the innards of an old colecovision, or atari joystick

it's just a fucking rocker over a right/left/up/down cross with 4 contacts
numatu
NT Froglok
NT Froglok
Posts: 241
Joined: Mon Nov 01, 2004 7:58 pm
Location: MA

Post by numatu »

I'm not sure what you mean by dumbest statements. People improve and perfect existing technology all the time.

The D-Pad in its previous incarnations was radically different -- Yokoi's D-Pad is the standard. So much so that everyone has copied it since the NES (actually since Donkey Kong)

The same can be said for the analog stick.
Last edited by numatu on Thu Aug 16, 2007 3:33 pm, edited 1 time in total.
numatu
NT Froglok
NT Froglok
Posts: 241
Joined: Mon Nov 01, 2004 7:58 pm
Location: MA

Post by numatu »

Tikker wrote:
the d-pad is identical the innards of an old colecovision, or atari joystick


That's just incorrect. Yokoi's modifications were significant. So much so that the controllers in the Colecovision, Intellivision, and Microvision are called precursors to the actual D-Pad.
Tikker
NT Legend
NT Legend
Posts: 14294
Joined: Tue Mar 09, 2004 5:22 pm

Post by Tikker »

source?

his wikipedia doesn't even mention these "Facts" you're asserting
Tossica
NT Patron
NT Patron
Posts: 12490
Joined: Mon Mar 08, 2004 1:21 pm

Post by Tossica »

Anyone remember the Sega Channel? Talk about innovation...
Tikker
NT Legend
NT Legend
Posts: 14294
Joined: Tue Mar 09, 2004 5:22 pm

Post by Tikker »

wiki for d-pad also mentions jsut cosmetic changes

A precursor to the standard D-pad was used by the Intellivision console, which was released by Mattel Electronics in 1980. The Intellivision's unique controller featured the first alternative to a joystick on a home console, a circular pad that allowed for 16 directions of movement by pressing it with the thumb. A precursor to the D-pad also appeared on Entex's short lived "Select A Game" cartridge based handheld system; it featured non-connected raised left, right, up and down buttons aligned to the left of a row of action buttons. Similar directional buttons were also used on the Atari Game Brain, the unreleased precursor to the Atari 2600.

The first "connected" (pad) style D-pad appeared appropriately enough in 1981 on a handheld game system: "Cosmic Hunter" on Milton Bradley's Microvision. The pad was operated the same way today's D-pads do, using the thumb to manipulate the onscreen "hero" character in any of four directions.

In 1982, Nintendo's Gunpei Yokoi updated this idea, shrinking it and altering the points into the familiar modern "cross" design for their Donkey Kong handheld game. The design proved to be popular for subsequent Game & Watch titles, although the previously introduced non-connected D-pad style was still utilized on various later Game & Watch titles, including the Super Mario Brothers handheld game. This particular design was patented.
numatu
NT Froglok
NT Froglok
Posts: 241
Joined: Mon Nov 01, 2004 7:58 pm
Location: MA

Post by numatu »

http://www.amazon.com/Game-Over-Nintend ... 0679736220

The book I have and read over 10 years ago is a different version. I think this is the updated version.

Also any in-depth article about Gunpei Yokoi might mention his contributions.
Tikker
NT Legend
NT Legend
Posts: 14294
Joined: Tue Mar 09, 2004 5:22 pm

Post by Tikker »

find the relevant quotes the support your argument
numatu
NT Froglok
NT Froglok
Posts: 241
Joined: Mon Nov 01, 2004 7:58 pm
Location: MA

Post by numatu »

Toss I still have a SegaCD hooked up to my TV --- luckily I managed to snag the updated model that hooks into the side of the Genesis. The first one that went below the Genesis broke down all the time.
Post Reply