Eq questions

Everquest 1 & 2 Discussions

Moderator: Dictators in Training

Eq questions

Postby Naethyn » Thu Mar 13, 2008 12:14 pm

Ok so I've been in a debate with a friend about some of the mechanics in SoD. It has been said many times that the code in vanilla eq is identical to the code in sod in terms of the way spells work.

Here goes.

Do spells generate just as much aggro resisted as unresisted?

Do heal over time spells generate aggro to the original caster every tick? I've always understood it to generate aggro as a single cast buff. The spell effect of the buff does in no way generate aggro to the original caster.

Soooooo lets hear it!
Maeya wrote:And then your head just aches from having your hair pulled so tight for so long...
User avatar
Naethyn
NT Traveller
NT Traveller
 
Posts: 2085
Joined: Wed May 04, 2005 12:13 pm

Re: Eq questions

Postby Harrison » Thu Mar 13, 2008 12:18 pm

The code is anything but identical, it's not even the same as other emulators.

Wiz is a fucking genius. You should post there, you'd get a better answer than the noobs here.
How do you like this spoiler, motherfucker? -Lyion
User avatar
Harrison
NT Legend
NT Legend
 
Posts: 20323
Joined: Thu Mar 11, 2004 12:13 am
Location: New Bedford, MA

Re: Eq questions

Postby Naethyn » Thu Mar 13, 2008 12:24 pm

I'm curious how vanilla eq works.
Maeya wrote:And then your head just aches from having your hair pulled so tight for so long...
User avatar
Naethyn
NT Traveller
NT Traveller
 
Posts: 2085
Joined: Wed May 04, 2005 12:13 pm

Re: Eq questions

Postby Tikker » Thu Mar 13, 2008 1:06 pm

in EQ you generate hate as a potential of the total damage/heal

there is a modifier to heal agro tho

heal over time is per tic (which is why it generates less hate than a straight heal)
Tikker
NT Legend
NT Legend
 
Posts: 14294
Joined: Tue Mar 09, 2004 5:22 pm

Re: Eq questions

Postby Naethyn » Thu Mar 13, 2008 1:23 pm

So what about resisted vs unresisted spell aggro
Maeya wrote:And then your head just aches from having your hair pulled so tight for so long...
User avatar
Naethyn
NT Traveller
NT Traveller
 
Posts: 2085
Joined: Wed May 04, 2005 12:13 pm

Re: Eq questions

Postby Tikker » Thu Mar 13, 2008 1:44 pm

it's been a long time, but I think it's the same

if you cast a detrimental spell on a mob, it'll still agro if it's resisted, no?
Tikker
NT Legend
NT Legend
 
Posts: 14294
Joined: Tue Mar 09, 2004 5:22 pm

Re: Eq questions

Postby Atalya » Fri Mar 14, 2008 3:36 am

i can't recall any times off hand where i was summoned by a mob from a resisted spell during a boss fight as opposed to a full blown ancient nuke or lure or something.
Atalya
NT Veteran
NT Veteran
 
Posts: 1192
Joined: Mon Mar 15, 2004 7:52 pm
Location: Edmonton, Canada

Re: Eq questions

Postby Tikker » Fri Mar 14, 2008 8:09 am

they'd been playing with the code for a long while by the time there was ancient nukes


I never really played a caster until PoPish, so my knowledge of how nukes were treated is a bit sketchy

that being said, no one ever got wtfpwned at every stage of a fight like Targonis (if anyone remembers him)
Tikker
NT Legend
NT Legend
 
Posts: 14294
Joined: Tue Mar 09, 2004 5:22 pm

Re: Eq questions

Postby ClakarEQ » Fri Mar 14, 2008 12:47 pm

Tikker wrote:they'd been playing with the code for a long while by the time there was ancient nukes


I never really played a caster until PoPish, so my knowledge of how nukes were treated is a bit sketchy

that being said, no one ever got wtfpwned at every stage of a fight like Targonis (if anyone remembers him)

Good gosh that is a name I've not seen in a while, targonis the pre-mature nuking wizard that bounced from guild to guild :).

I think resisted nukes got you the same agro as a full hit. When they added in critical spell damage, that bonus to my knowledge did NOT increase agro beyond a full "hit". I'm no expert though :)
ClakarEQ
NT Traveller
NT Traveller
 
Posts: 2080
Joined: Wed Mar 10, 2004 3:46 pm

Re: Eq questions

Postby Tikker » Fri Mar 14, 2008 1:25 pm

that's the way I remember it too

there was a really good investigation into the mechanics behind hate when Kunark launched

basically, rangers were getting wtfpwned all the time, and constantly pulling agro from taunting warriors, etc etc

it basically came down to the fact that all the ranger weapons were really fast, and that the actual damage you did wasn't what caused hate, it was teh potential base damage of each attempt
Tikker
NT Legend
NT Legend
 
Posts: 14294
Joined: Tue Mar 09, 2004 5:22 pm

Re: Eq questions

Postby Atalya » Tue Mar 18, 2008 2:29 pm

Theoreyquest where have you been in my life?
Atalya
NT Veteran
NT Veteran
 
Posts: 1192
Joined: Mon Mar 15, 2004 7:52 pm
Location: Edmonton, Canada

Re: Eq questions

Postby Atalya » Tue Mar 18, 2008 2:30 pm

and lolz at the targonis reference btw. I hated that guy
Atalya
NT Veteran
NT Veteran
 
Posts: 1192
Joined: Mon Mar 15, 2004 7:52 pm
Location: Edmonton, Canada

Re: Eq questions

Postby Evermore » Wed Mar 19, 2008 8:57 am

Tikker wrote:they'd been playing with the code for a long while by the time there was ancient nukes


I never really played a caster until PoPish, so my knowledge of how nukes were treated is a bit sketchy

that being said, no one ever got wtfpwned at every stage of a fight like Targonis (if anyone remembers him)



Line?
For you
Image
User avatar
Evermore
NT Deity
NT Deity
 
Posts: 4368
Joined: Wed Mar 10, 2004 10:46 am

Re: Eq questions

Postby Tikker » Wed Mar 19, 2008 9:06 am

nah, line was actually not bad.
Tikker
NT Legend
NT Legend
 
Posts: 14294
Joined: Tue Mar 09, 2004 5:22 pm

Re: Eq questions

Postby Durothil Skyreaver » Wed Mar 19, 2008 5:30 pm

I think I can remember a couple raids where he didn't die and everyone was shocked.
User avatar
Durothil Skyreaver
NT Veteran
NT Veteran
 
Posts: 1218
Joined: Thu Mar 11, 2004 11:34 pm


Return to Everquest General Discussion

Who is online

Users browsing this forum: No registered users and 2 guests

cron