Sins of a Solar Empire
Moderator: Dictators in Training
Sins of a Solar Empire
Maeya wrote:And then your head just aches from having your hair pulled so tight for so long...
Re: Sins of a Solar Empire
DUro and I have been playing it for a while now
takes a long time to beat a map, but in general it's a lot of fun
micromanagement is minimal
takes a long time to beat a map, but in general it's a lot of fun
micromanagement is minimal
- Durothil Skyreaver
- NT Veteran

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Re: Sins of a Solar Empire
I also discovered that if you piss off the computer played factions enough they will band together to wipe you out.
Re: Sins of a Solar Empire
haha
I haven't seen that yet
we were playing the other night, duro and I on one team, against 2 other teams of 2
all 4 of the cpu guys kept sending me bribes to turn my back on duro and wtfpwn him (and they were doing the same with him to wtfpwn me)
I haven't seen that yet
we were playing the other night, duro and I on one team, against 2 other teams of 2
all 4 of the cpu guys kept sending me bribes to turn my back on duro and wtfpwn him (and they were doing the same with him to wtfpwn me)
Re: Sins of a Solar Empire
repost
how do i get ahold of you tikker? i played this a lot single player but i kind of hate it because the computers are absurd. just like any RTS yunno, they can do everything at once. so while i'm wasting time trying to figure out what i wanna build someplace, the computer can do that and build its army and explore and rape me and send the pirates at me
i only played on hard tho so i dunno... but i'm jonesin to play it multiplayer
how do i get ahold of you tikker? i played this a lot single player but i kind of hate it because the computers are absurd. just like any RTS yunno, they can do everything at once. so while i'm wasting time trying to figure out what i wanna build someplace, the computer can do that and build its army and explore and rape me and send the pirates at me
i only played on hard tho so i dunno... but i'm jonesin to play it multiplayer
Re: Sins of a Solar Empire
http://arstechnica.com/news.ars/post/20 ... rates.html
Wow.
Finally a developer that "gets it"
Hats off.
Wow.
Finally a developer that "gets it"
Hats off.
Maeya wrote:And then your head just aches from having your hair pulled so tight for so long...
Re: Sins of a Solar Empire
sounds like they're rebalancing the siege frigates.
- Durothil Skyreaver
- NT Veteran

- Posts: 1225
- Joined: Thu Mar 11, 2004 11:34 pm
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Re: Sins of a Solar Empire
They need to. It's to damned easy to form up fleets of them and jump from planet to planet destroying all the colonies. There is no real defense. I would rather they put in some anti-siege defense though.
Re: Sins of a Solar Empire
well
in theory the planetary shields should be the counter, but it's just not an even counter
in theory the planetary shields should be the counter, but it's just not an even counter
Re: Sins of a Solar Empire
Been having a lot of fun with this game. My buddy and I have done a few single star 2v2 games. Us vs the comp.
I've found that Tec LRM's pretty much own all. Flaks for any fighters who dare come. All in all the game doesn't seem very deep, but I do like how situational the research trees are.
We should get a 2v2 NT hamachi game going!
I've found that Tec LRM's pretty much own all. Flaks for any fighters who dare come. All in all the game doesn't seem very deep, but I do like how situational the research trees are.
We should get a 2v2 NT hamachi game going!
Maeya wrote:And then your head just aches from having your hair pulled so tight for so long...
Re: Sins of a Solar Empire
the LRM are cool for true
but when you come down to it, it's really all about the capitol ships
but when you come down to it, it's really all about the capitol ships


