Patch October 13th, 2004

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Patch October 13th, 2004

Postby Sirens » Wed Oct 13, 2004 7:02 am

October 13th, 2004
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- Summoned pets no longer vanish when their owner turns invisible
- Froglok animations are now fixed, seriously, no really we mean it this time.
- Continue the Adventure! Read the first in the new series of EQ Novels.



Warrior Epic
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- Modified the way Decaying Lord Galuk Drek is spawned in Veksar. He should now be more approachable and less of a bottleneck for those warriors at this step.
- Lowered the respawn time of the Dragorn Champion in Wall of Slaughter significantly. We have also lowered his aggro and help radius.

Bard Epic
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- Corrected an issue in the Dragons Necropolis that caused more NPCs to be present than was planned for.
- The Kithicor Forest encounter should now reset properly.

Ranger Epic
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- Rangers triggering the Senvial, Grinbik and Uisima events for their Epic quest will need to have the trigger item on their person.
- It should no longer be possible for a ranger with Senvial’s Blessing to get the reward for the Senvial event.

Druid Epic
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- Corrected an issue with the Coven spawn in South Karana.
- The Blackened Dryad event in Kithicor should now respawn correctly after a failed attempt.
- Only the druid who initiates the Goblin Hide and Seek event will be allowed to the loot the bag upon completion.
- More than one Druid can now summon and talk to the Compelled Spirit.
- We have increased the drop rate of the carved Prexus totem.

Magician Epic
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- The Path for finding the air essence should last a bit longer.
- Magicians will now receive a message when the air essence is not available.

Gates of Discord
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There’s a new NPC in Natimbi that will make traveling to Qvic much easier. Speak with her for a small teleport.

Tradeskills
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- Alchemists can now create Amber Resin.
- The Feran Glove and Boot recipes will now combine and return their intended items.
- The recipe for the 56th level Necromancer spell, Servant of Bones, should now combine correctly.
- The Dagger Blade Mold, used in Gates smithing recipes, has been renamed to a Knife Blade Mold.

Items
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- Seething Fists of Slaughter- Previously this item had no equipped slots. This now has primary and secondary equippable slots
- Fangs of the Serpent- Previously this item had no equipped slots. This now has primary and secondary equippable slots.
- Bone Plated Sledge - This item now has 36% haste instead of +36 atk.
- Boots of Shifting Time - Previously these boots had a worn leather graphic. They are now a worn plate graphic instead.
- Zulaqua's Cloak - Added 30 AC to this item
- Crystal Dagger - This item now has a +12% backstab mod.
- Tome of New Beginnings - Berserkers now can equip this item.
- Lambent Stone of Focus - This item is now a type 7 and type 8 augmentation.
- Crystal Mail Sleeves - This item now has berserkers as usable classes. We have removed Beastlords from this items usable classes.

AAs
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Altered Spell Casting Reinforcement and Spell Casting Reinforcement Mastery so they will no longer increase the duration of the following spells.
- Flame of Redemption
- Hawk Strike
- Fateseer’s Boon
- Protection of the Eye
- Savage Wildcaller’s Blessing
- Flames of the Valiant
- Falcon Strike
- Prophet’s Gift of the Ruchu
- Aegis of Abstraction
- Might of the Wild Spirits
Altered Healing Adept, Advanced Healing Adept, and Healing Adept Mastery so they will no longer increase the healing of the following spells.
- Harmonic Balance
- Divine Balance


Misc
-----------------------
- Added a new option to turn off the loading screen when zoning. You will still see the progress bar.
- Added a new shadow command to allow you to turn off the shadows in your text bar. The command is /shadow
- Changed the Dynamic Zone window to show player status in the member list. Online players are yellow, Link Dead players are red, Offline players are blue.
- Hide / Sneak will now remain active across zone lines.
- All NPCs in Omens of War expedition zones are now KOS. Beware!
- Summoned pets will no longer vanish when their owner uses invisibility! Rejoice!
- Vallon Zek should no longer assist Tallon Zek.

The Rogues Hour!
-----------------------
RA Salvatore presents a brand new series of EverQuest fantasy novels. Explore the ever-expanding world of Norrath in the first book, EverQuest: The Rogue’s Hour, available in stores soon.




-- The EverQuest Team
Sirensoft Namelessong
66 Cleric 70 Bard 600 AAA all in all
A Resident of The Nameless since dec. 1999

"If all Zips are Zoodles, and all Zoodles are Zonkers, then all Zips are definitely Zonkers."
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Postby Sirens » Wed Oct 13, 2004 7:03 am

sigh ..days of pet killing is over... :angel:
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Postby Adivina » Wed Oct 13, 2004 7:14 am

hmmm if R.A. Salvatore is writing the books they may be pretty decent :)
Donnel wrote:
Erodalak wrote:Who needs an education when you are hawt like advina

fixt :P
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Postby Adivina » Wed Oct 13, 2004 7:17 am

Btw my favorite patch message ever was:

"And Sontalak is happiest of all because he no longer looks like a giant bag"
Donnel wrote:
Erodalak wrote:Who needs an education when you are hawt like advina

fixt :P
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Postby Drem » Wed Oct 13, 2004 4:47 pm

pocket pet necro aa is almost useless now ;\
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Postby The Kizzy » Wed Oct 13, 2004 5:02 pm

HEre I will repost this since someone got a bug up their tush...............

- Summoned pets no longer vanish when their owner turns invisible

Its about damn time it only took them 5 fucking years to implement this.
Zanchief wrote:
Harrison wrote:I'm not dead


Fucker never listens to me. That's it, I'm an atheist.
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Postby Harrison » Wed Oct 13, 2004 5:22 pm

That makes me very happy.

BUT, how the fuck is an enchanter supposed to get rid of their PoS summoned pet now?
How do you like this spoiler, motherfucker? -Lyion
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Postby Ninerienae » Fri Oct 15, 2004 5:03 pm

Finawin Darkfyre wrote:That makes me very happy.

BUT, how the fuck is an enchanter supposed to get rid of their PoS summoned pet now?




The level 1 spell Reclaim Energy?
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Postby Insanityfair » Fri Oct 15, 2004 5:51 pm

The chanter summoned pet box actually also now has a key lit up...says "Go Away". That makes em poof np.
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Postby Dylan » Sat Oct 16, 2004 11:41 am

Alot of stuff in this patch message pisses me off, what is the point of a game if you don't have to lift a finger to play it?
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