Blizzard.. The pyramid of doom!

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Blizzard.. The pyramid of doom!

Postby Lyion » Thu Oct 28, 2004 9:37 pm

http://www.worldofwarcraft.com/policy/a ... ties.shtml

The primary function of the In-game Support staff (Game Masters) is to ensure that players who are currently in the game world can enjoy the experience to its full potential. Much of our time is spent reimbursing lost items, resolving bugs, and generally helping players who are experiencing difficulties. However, sometimes disciplinary action must be taken against disruptive players who are causing damage to other’s play experiences or the service itself. Though taking disciplinary action is never pleasant, we must take action against certain individuals in order to maintain the quality of service for all. The Penalty Volcano

The Penalty Volcano
We have created a visual representation of both the severity of each of our penalties and how often each type of penalty is given in relation to the others. We call this the Penalty Volcano, which is shown in the diagram below.
Any time a player is found in violation of our policies, we hope to give only the most minor of penalties (Warnings). However, we must also factor in the severity of the infraction and how often the player has violated our policies in the past. Based on these factors, the penalty may be moved up the Penalty Volcano, up to and including Account Closure.

Image


Warning
We receive quite a few emails in the WoWGMConcerns@Blizzard.com email box from players expressing great concern over the warning they have received. Often, the concern they express is that they are generally a good player and fear the status of the account they use is in jeopardy. This could not be further from the truth.

Receiving a Warning is nothing more than an education in policy for minor issues and a tool our in-game support team uses to track player behavior. While it is not a good idea to ignore a warning and continue the inappropriate action(s), warnings on an account have very few, if any, long-term repercussions. The following are also true of Warnings:

* The most minor account penalty
* The most prevalent of all account penalties
* No service interruption

3 Hour Suspension
3 Hour suspensions are most often assigned when the player has repeated an action he/she has been previously warned for. 3 Hour suspensions reinforce the unheeded education given via a Warning or on the first instance of a policy violation that we do not consider minor. These should be assigned when the importance of policy adherence needs to be stressed, but the violation is not excessive. The following are true of 3 Hour suspensions:

* Relatively minor account penalty
* Somewhat common
* Brief service interruption

72 Hour Suspension
72 Hour suspensions are assigned when a player needs to be removed from the game for an extended period of time or the player has repeatedly violated policy in a relatively brief period of time. 72 Hour suspensions are somewhat rare, as they are only given for serious policy violations or repeated policy abuse. The following are also true of 72 Hour suspensions:

* Serious account penalty
* Somewhat rare
* Extended service interruption

Account Closure
Accounts are closed when a player has excessively and/or grossly violated our policies. When an account is closed, the player is no longer able to access the account. Account Closures are rare and represent a player who is unable to abide by our rules and insists on negatively affecting other players’ enjoyment of the game or harming the service itself.

* Most serious account penalty
* Very rare
* Permanent service revocation

The bottom line is that we want World of Warcraft to be a fun and safe environment for all players. World of Warcraft is an MMORPG, and the key words are "Massively Multiplayer". In playing this game, you will encounter thousands of other players who share different experiences and come from vastly different backgrounds. While certain actions may not bother you, consider the fact that these same actions may be perceived in a completely different manner by those around you. We have done everything we can to make World of Warcraft a great game, but now it's up to you the players, to breathe life into the world. Choose wisely my friends.
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Postby Naginataka » Thu Oct 28, 2004 10:08 pm

Hope they live up to it. Thier track record with support and policing thier servers in other games is abysmal.
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Postby Aatrex » Thu Oct 28, 2004 11:25 pm

Well founded.
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Postby Tacks » Fri Oct 29, 2004 4:02 am

Naginataka wrote:Hope they live up to it. Thier track record with support and policing thier servers in other games is abysmal.


When have you ever seen SOE ban 300,000 accounts? What the fuck do you mean abysmal? As if rampant training and exploiting in EQ was bannable? LAUGHING MY FUCKING ASS OFF
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Postby Lyion » Fri Oct 29, 2004 5:59 am

I get a good feeling from this. I get the feeling Blizzard knows that their paying adult audience is going to drive this game, and the immature griefer moron types won't.

Nagi, why should they police b.net non paying single player game servers? Yeah, they store a few things, but its not like it's an MMO.

Taxx, it's easier to ban thousands of accounts, when they aren't paying a monthly fee.
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Postby Tacks » Fri Oct 29, 2004 7:23 am

I've already seen Blizz ban more people in WoW beta than I saw SOE ban people in 4 years of EQ.
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Postby Lyion » Fri Oct 29, 2004 7:29 am

Lyion wrote:Taxx, it's easier to ban thousands of accounts, when they aren't paying a monthly fee.


I like what I see from Blizzard on all aspects of rules and customer service.

I am, however, curious if they will be serious about all their 'friends' who will undoubtely be using level loophopes the first few months of the game.
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Postby DangerPaul » Fri Oct 29, 2004 7:30 am

If I play when it goes live and act like I did in EQ, I will be banned within a month :devil:
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Postby Lyion » Fri Oct 29, 2004 7:32 am

DangerPaul wrote:If I play when it goes live and act like I did in EQ, I will be banned within a month :devil:


Fancy the Bard returns?
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Postby 10sun » Fri Oct 29, 2004 10:06 am

Honestly, the only sort of thing you could get in real trouble in WoW for is opening your mouth in public channels and/or harassment from what I've seen. Maybe exploits if you find them as well *shrug*.

Can't really train.
Can't KS.
Can't ninjaloot(well, outside of your own group and there are loot systems in place to facilitate loot distribution... ask Vonkaar about his robe that warriors looted over and over).
Can't cockblock.

Maybe griefing will be punished? I dunno.

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Postby Naginataka » Fri Oct 29, 2004 10:19 am

Taxx wrote:
Naginataka wrote:Hope they live up to it. Thier track record with support and policing thier servers in other games is abysmal.


When have you ever seen SOE ban 300,000 accounts? What the fuck do you mean abysmal? As if rampant training and exploiting in EQ was bannable? LAUGHING MY FUCKING ASS OFF


Thought my reply went through and I double posted and got an error message saying wait a little while. Guess not.

Anyway,

When have you seen Blizzard ban 300k paying accounts?

I think blizzard history of customer care and support and patching is pretty well known.

And why are you bringing up EQ/SOE? I didn't.
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Postby Tacks » Fri Oct 29, 2004 10:53 am

When have you seen Blizzard ban 300k paying accounts?


About a year ago they banned 300k Diablo 2 accounts from cheaters.


And why are you bringing up EQ/SOE? I didn't.


Because you're a fanboy
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Postby Naginataka » Fri Oct 29, 2004 11:05 am

Taxx wrote:
When have you seen Blizzard ban 300k paying accounts?


About a year ago they banned 300k Diablo 2 accounts from cheaters.


300k paying acccounts? Link please.

And why are you bringing up EQ/SOE? I didn't.


Because you're a fanboy


So, when someone is wrong they can escape the validity of the discussion by bringing up irrelevent things and calling the other person a fanboy with no basis?

You should teach a debate class.
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Postby Tacks » Fri Oct 29, 2004 11:05 am

Oh my bad, it was 400,000, not 300,000:

Blizzard has banned 400,000 user accounts on it's Battle.net multi-player service.

"In keeping with our aggressive stance against cheating, we have permanently closed 276,000 StarCraft accounts, 86,000 Diablo II accounts, and 41,000 Warcraft III accounts."

In June Blizzard closed over 100,000 accounts of other people who were cheating. That is over half a million people CHEATING in online games on Blizzards servers. That my friends is very very sad.
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Postby Naginataka » Fri Oct 29, 2004 11:11 am

the CD keys associated with the accounts will be disabled in the case of repeat offenders.


Hmm starcraft = free, W3 =free so they closed 86k paying accounts in diablo 2.

Quite short of 300k. ANd it took them how many years to do this?

I just searched too. Ok they closed accounts but left the CD keys active so that all the palyers could continue playing unless they catch them a few more times. Nice.
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Postby Tacks » Fri Oct 29, 2004 11:12 am

They haven't had paying accounts ever...

People bought the game so their payment went with the box price I assume. Note the keys were disabled so effectively the game is useless in multiplayer until you buy another key at a store.
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Postby Tacks » Fri Oct 29, 2004 11:15 am

Even if it were 10,000 I gaurantee that's more than SOE ever banned...unless you'd like to back up YOUR statement with facts/links?
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Postby Tacks » Fri Oct 29, 2004 11:15 am

permanently closed
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Postby Naginataka » Fri Oct 29, 2004 11:19 am

Taxx wrote:They haven't had paying accounts ever...

People bought the game so their payment went with the box price I assume. Note the keys were disabled so effectively the game is useless in multiplayer until you buy another key at a store.
'

According to gamespot the CD keys were only disabled for REPEAT offenders. The accounts were banned but you could still sign right back up.

And yes its more than SOE has ever banned in one mass banning. Again, this is irrelevent since I wasn't comparing SOE to blizzard but fanboys need to attack when they are wrong so lets bring this on in. SOE hasn't had to do mass bannings except in rare occasions. Why? They track exploiting and hacking and dupes etc and keep them under control.

Blizzard let all thier problems go on for years ruining all the servers. Have you played diablo and D2? The exploiting and duping was a joke. Has SOE banned the smae number or more people total than blizzard? Who knows? They don't release numbers.
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Postby Naginataka » Fri Oct 29, 2004 11:21 am

Taxx wrote:
permanently closed


Yes. That ACCOUNT, the KEY was not disabled. They could then go and create a new account with their key.
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Postby Tacks » Fri Oct 29, 2004 11:23 am

You're comparing a game that is totally stored client side versus one that is totally stored on company computers...yeah there's going to be a huge vulnerability. My point is that they actively looked for cheaters whereas 'your' company let Asian guilds exploit the game over and over with no consequence.
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Postby Naginataka » Fri Oct 29, 2004 11:29 am

My point is that they actively looked for cheaters whereas 'your' company let Asian guilds exploit the game over and over with no consequence.


Ahhh, the problem starts to come into focus...
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Postby Lyion » Fri Oct 29, 2004 11:41 am

Taxx wrote:They haven't had paying accounts ever...

People bought the game so their payment went with the box price I assume. Note the keys were disabled so effectively the game is useless in multiplayer until you buy another key at a store.


Funny, I know tons of people playing multiplayer on warez versions.

Oh, you mean B.net is disabled. There have been more hacks on Blizzard Bnet games than probably every other game combined, so your argument is weak.

Anyways, its a single player game. Are you really going to compare a single player game to an MMO?

I guarantee you Blizzard will be much slower to ban people in WOW, simply because they are paying customers.
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Postby Harrison » Fri Oct 29, 2004 11:46 am

I play Diablo2 with my list of almost 1k cd keys.

I have approx 4-5 "hacks" I can use on B.Net to boot.

Maphack, I have a bot that does a run for me over and over, and a pickit to grab Uniques instantaneously.

Teleport hack, I warp to you right as you drop something and then boom your item is gone. (this works in town too, which if you know anything about D2, there is no casting that in town)

Dont be a fucking retard and compare banning people on Battle.net and EQ.

2 completely different things entirely.
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Postby Tacks » Fri Oct 29, 2004 11:47 am

There have been more hacks on Blizzard Bnet games than probably every other game combined, so your argument is weak.


There's also more b.net kiddies online at one time than EQ's entire subscriber base.

How many other games other than Counterstrike are being played by that many people that long after release?
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