Who's still playing?
Moderator: Dictators in Training
Who's still playing?
So I'm back on Mistmoore after a long absence. Shelved my warden and playing a Dirge currently in the mid-20's. Actually a lot more fun this time around. I'm actually looking forward to the combat revamp. If anyone is still on Mistmoore send me a /tell on Tinoska (warden) OR Riffs (Dirge).
Kalec Brotherwolfe - Retired Hierophant of EQ
I heard that things are REALLY screwed up on test and it's going live Mon without any fixes going into it.
From an AIM I got from a friend:
From an AIM I got from a friend:
blue -1 mobs will outright kill you solo in the new patch
takes a full group to kill a white +1
+++ heroics are now raid mobs
a +++ blue will ace a whole party
isle of refuge is unplayable
quote: White con single arrow down mobs ("a mammoth beetle"), still kill a level 3 fighter in less than five seconds, despite the claims made in the new patch notes.
Rolled up a new fighter to try the new and improved isle, needed a break from my zerker. Was a real grind to get to a point where I didn't feel like i was hitting the gobs with a flyswatter. Anyhow I finaly got to the point where I could do the Orc and Rockbelly.
Did the Orc twice and Rockbelly twice. I have all of the footmans armor goblin helm, droped sleaves, shield, weapon, So I am rather well off for a level 6 fighter on the isle. The only way we could take these 2 were to have 3 healers healing me.... if only 2 I died. The challenging thing was making sure I held hold argo while the healers keep me alive. They where having to spam heal to keep me up.
the fucking devs come in and say "Well, we're using our lvl 50 characters to test. All legendary gear, pristine blah armor. We're not having ANY trouble. Must be in your head."
I've been reading this ALL day
here's my conclusion
1. Necros and Conjurors pets can solo shit a pair of fighters can't touch. Ok, let's up monster damage to the point where they can't. All other classes fucked.
2. Any raid group of 24 people must contain 14 clerics
3. All clerics had their elemental cures removed except for Templars. Templars now have all types of cures. No reason to play anything but a templar if you want to be able to find a group.
4. Fighters not taking enough damage due to armor. Ok, nerf armor values in HALF. Oh... now fighters have changed to using agility buffs to avoid hits. Nerf all agility in HALF. HOWEVER they didn't consider that any class other than fighter NEEDED that mitigation and/or avoidance in order to fight even blue mobs. They WERE balanced - but are nerfed to unplayable to "fix" fighters.
result of #4 = no scout class can kill even a green without a healer as backup
oh yeah, and priest power costs are way up
so they balance lvl 50, and the low game is unplayable from 1-30
have to skip the tutorial becasue nobody can beat the goblin on the ship
even sony had to have some outside help to fuck up THIS bad
it's on test now... but goes LIVE monday!
think they can magically balance the whole combat system over the weekend?
oh yeah...
and DOTS are INSANE
you get hit by poison you're losing 1/4 your health bar a tick
priest can barely get a heal off before you die... cast takes like 3 tics
On average :
The mobs have 65% more HP
I hit (autoattack) 15% more often
I hit (autoattack) 115% harder
Mobs hit just as often (my avoidance)
Mobs hit 160% harder
Mobs do the same % of their DPS with auttoattack vs combat arts
Inside each person lives two wolves. One is loyal, kind, respectful, humble and open to the mystery of life. The other is greedy, jealous, hateful, afraid and blind to the wonders of life. They are in battle for your spirit. The one who wins is the one you feed.
-
Naginataka
- NT Disciple

- Posts: 565
- Joined: Thu Mar 11, 2004 5:01 pm
That AIM message is way off, unless these are changes they made in the last 3 days.
The best thing he says though is that fighters WERE balanced. Yeah, they were balanced so that you could kill and always end with full health.
Anyway, I won't be playing till Jan because of various reasons. The revamp looks nice, a couple bad points, but it does add challenge to the game. You can't go hunting deep reds for exp anymore.
The best thing he says though is that fighters WERE balanced. Yeah, they were balanced so that you could kill and always end with full health.
Anyway, I won't be playing till Jan because of various reasons. The revamp looks nice, a couple bad points, but it does add challenge to the game. You can't go hunting deep reds for exp anymore.
VOTE FOR ME AS WORST PLAYER EVER!
http://www.worstofeq.com
The better the slander the better!!! Make fun of me for saying slander instead of libel!!!
http://www.worstofeq.com
The better the slander the better!!! Make fun of me for saying slander instead of libel!!!
From what I gather all of it was as of yesterday.
Inside each person lives two wolves. One is loyal, kind, respectful, humble and open to the mystery of life. The other is greedy, jealous, hateful, afraid and blind to the wonders of life. They are in battle for your spirit. The one who wins is the one you feed.
I have some friends on test who say that everything was looking fantastic until this weekend. Supposed to be fixed, but I guess we will see. One thing I am REALLY looking forward to is the loss of "locked" encounters minus epic mobs. Here comes the trains and KS's!
Kalec Brotherwolfe - Retired Hierophant of EQ
- Solaar Powar
- NT Froglok

- Posts: 240
- Joined: Wed Mar 10, 2004 7:19 am
- Location: Atlanta, GA
I'm still playing on Highkeep as a 50 Templar, Markarado. I'm very excited about the expansion.
If fucking SoE will get off their lazy asses, do their investigation of my account, and unban me I WILL be the first templar to lvl 60. At the moment I'm very displeased with SoE and their habit of banning people for doing nothing.
Cheaters have been duping master spells and selling them on the broker. When you buy those spells on the broker you get linked to that person. When they get caught you go down with them until they can figure out that you actually did nothing wrong. I understand why they have to do this, but it should be dealt with within hours, not fucking days.
But yes.. I'm still playing.. just on other ppl's accounts ><
If fucking SoE will get off their lazy asses, do their investigation of my account, and unban me I WILL be the first templar to lvl 60. At the moment I'm very displeased with SoE and their habit of banning people for doing nothing.
Cheaters have been duping master spells and selling them on the broker. When you buy those spells on the broker you get linked to that person. When they get caught you go down with them until they can figure out that you actually did nothing wrong. I understand why they have to do this, but it should be dealt with within hours, not fucking days.
But yes.. I'm still playing.. just on other ppl's accounts ><
Markarado wrote:I'm still playing on Highkeep as a 50 Templar, Markarado. I'm very excited about the expansion.
If fucking SoE will get off their lazy asses, do their investigation of my account, and unban me I WILL be the first templar to lvl 60. At the moment I'm very displeased with SoE and their habit of banning people for doing nothing.
Cheaters have been duping master spells and selling them on the broker. When you buy those spells on the broker you get linked to that person. When they get caught you go down with them until they can figure out that you actually did nothing wrong. I understand why they have to do this, but it should be dealt with within hours, not fucking days.
But yes.. I'm still playing.. just on other ppl's accounts ><
Level my Ranger!
Mo, let me know if you're still playing next week, and how is soloing now?
What saves a man is to take a step. Then another step.
– C. S. Lewis
– C. S. Lewis
Soloing was easier as my little 13th level summoner self on little antonica newb mobs. Heroics, from what I read, are almost unsoloable (or at least hard to solo) now, but that is as it should be. The pet is far better. Its awesome seeing it taunt and have all linked mobs stick to it. Its smarter too. If I send the pet in before casting on the mob, the first thing it does is taunt when its in range and pulls the mob to it.
Plus almost all spells and combat arts are changed. For instance, Agitation, an offensive pet buff that used to last 10 minutes, is now a pet stance that stays til dispelled; also added a defensive pet stance buff called defensive brace. I also received a new low level dot with the Bludgeoning earth graphic, so my battles are just cooler looking, what with the ground shaking and rocks falling from the sky.
The game overall, from what little Ive gathered so far, just seems more put together, tighter now. Things felt smoother. Combat felt more engaging. So far so good!
Plus almost all spells and combat arts are changed. For instance, Agitation, an offensive pet buff that used to last 10 minutes, is now a pet stance that stays til dispelled; also added a defensive pet stance buff called defensive brace. I also received a new low level dot with the Bludgeoning earth graphic, so my battles are just cooler looking, what with the ground shaking and rocks falling from the sky.
The game overall, from what little Ive gathered so far, just seems more put together, tighter now. Things felt smoother. Combat felt more engaging. So far so good!
- kaharthemad
- NT Traveller

- Posts: 3768
- Joined: Sat Mar 27, 2004 8:47 am
- Location: Somewhere South of Disorder
Glad to see SOE is par thru the cousre. Sorry about the whole master spell list thing. I had heard they started doing a serverwide ban on all accounts that bought stuff from the player merchant. I seem to recall they did the same thing on SWG. Dont worry it will be fixed in a month or so...maybe 3.
I think Ill wait for a while before I reactivate my Mystic. the Bugs on a patch this big will be coming out of the woodworks for a month or so.
I think Ill wait for a while before I reactivate my Mystic. the Bugs on a patch this big will be coming out of the woodworks for a month or so.







