Dying in World of Warcraft is about as noninvasive as it can be, short of having a dialog box that says "Do you want to die?" with "yes" and "no" buttons.
Wired News 12-2-04
Sirensoft Namelessong
66 Cleric 70 Bard 600 AAA all in all
A Resident of The Nameless since dec. 1999
"If all Zips are Zoodles, and all Zoodles are Zonkers, then all Zips are definitely Zonkers."
Everyone that played EQ can attest to this fact. Dying SUCKED. It was a huge time sink, everyone complained about loosing EXP, and the time it took to get back to your corpse, naked. WoW came along and improved on this, and now people complain.
Zanchief wrote:
Harrison wrote:I'm not dead
Fucker never listens to me. That's it, I'm an atheist.
Dying to me is a lot like "Fuck off there goes 2 minutes to run back to my corpse and get no experience penalty. I sure do hope I don't do this 10 more time or else I might have to spend a few silver!"
How do you like this spoiler, motherfucker? -Lyion
yes, because the higher you get in game, the more it costs for you to fix your durability. At level 42 in beta, I would wait until most of my armor was yellow, and then fix and it was costing me sometimes as much as 10 gold.
Zanchief wrote:
Harrison wrote:I'm not dead
Fucker never listens to me. That's it, I'm an atheist.
Gaazy wrote:Now vonk on the other hand, is one of the most self absorbed know it alls in my memory of this site. Ive always thought so, and I still cant understand why in gods name he is here
I generally go through 50 silver to 1 gold a night from deaths. I blame Vonkaar and Pacemaker for sucking and letting me die, not my fantastic job of pulling 4+ mobs a pull.
Sirens, that was in fact trolling, otherwise you wouldn't have had two posts this morning. Since Taxx is gone on "sabatical" this week, shut the fuck up you stupid mother fucker.
Dying in an instance is doubly annoying, especially if there's respawn between the entrance and where you died. You either get a rez, zone back in and get a warlock to summon you, or you're done. If you're 2 hours into an instance, being forced to be done is certainly a penalty.
Finawin Darkfyre wrote:Dying to me is a lot like "Fuck off there goes 2 minutes to run back to my corpse and get no experience penalty. I sure do hope I don't do this 10 more time or else I might have to spend a few silver!"
I thought you were saying, "I'll run back to my corpse to avoid the exp penalty."
Gaazy wrote:Now vonk on the other hand, is one of the most self absorbed know it alls in my memory of this site. Ive always thought so, and I still cant understand why in gods name he is here
Nah I mean no experience penalty is kind of weak shit. I don't even care if I die in this game.
...besides me not wanting to run back to my corpse sometimes.
How do you like this spoiler, motherfucker? -Lyion
If you have to use shaman reincarnation, you'll find that there is definitely a penalty for death... cash as well as rez sickness that renders you totally incapable of defending yourself from a MOB 10 levels lower than you.
Try reincarnating into a battle where you are the only rezzer, only healer, and there are still 5 MOBs in camp.... did it last night. Twice.
Instancing and the way it handles deaths and corpses is much different than running around in the xroads and dieing...
Well, I say one thing I think WoW has right is this... in EQ 2 if a member of your group dies EVERYONE shares in the exp loss, which I think is retarded. Why the hell should I have to pay for someone else's screw up (well - you know what I mean). So, I have to give WoW credit for that much.