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The Kizzy
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Post by The Kizzy »

pally, necro, cleric in undead camps

bard, wizzy, pally otherwise
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Post by Tacks »

whatever
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Post by Drunnken »

8 clerics and 1 warrior he'll never die irl LOLZ

(some of these groups really suck

examples: no slow or a way to nullify attacks
.................no fucking healer, get real
.................some of these groups are no DC pet = fucked)

the totally solid 6 man would be tank, puller, healer, slower, DPS, DPS

so if you wanted a completely solid 4 man take the two DPS off

if you want a DPS group get a bunch of time equipped fags and jack off into an empty tuna can

this shit is still about how good each player is, not what class they are

PS - i'd love to watch a 6 mage group get mega owned for having no way to heal or slow (can they even target other people's pet with 1200 point heal that takes 7 seconds?), better hope they all have a second pet on hold
Last edited by Drunnken on Wed Apr 21, 2004 11:30 am, edited 3 times in total.
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Post by Aurind »

Paladin, cleric, rogue

Paldin, cleric, rogue, rogue

like someone else above said.. keep adding rogues

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Post by brinstar »

Drunnken wrote:the totally solid 6 man would be tank, puller, healer, slower, DPS, DPS

so if you wanted a completely solid 4 man take the two DPS off


right, and you can boil it down even further:

tank/puller = sk
healer/slower = shm
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Tacks
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Post by Tacks »

add DPS plz~ Rog
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Lyion
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Post by Lyion »

brinstar wrote:
Drunnken wrote:the totally solid 6 man would be tank, puller, healer, slower, DPS, DPS

so if you wanted a completely solid 4 man take the two DPS off


right, and you can boil it down even further:

tank/puller = sk
healer/slower = shm


A good Beastlord can tank and slow.

I'd argue a Beast/Cleric > SK/Warrior by far.

A LOT more HPs from buffs, Beast Pet for a lot more DPS. 65% slow from BL, and he/she can keep aggro.

The cleric heals much, much better than the Shaman, has buffs that stack with the Beasts. You are VERY limited by a Shaman healing.

My Optimal 4 person group would be a BL, Cleric, bard, Rogue. A good BL will keep aggro off the rogue.
My Optimal 6 Person group would be a Warrior, BL, Cleric, bard, 2 Rogues.

Again, there are many good group setups, and in the end it depends more on the player than the class.

Enchanter/Bard are interchangeable, pretty much.
Warrior/SK/Paladin are interchangeable.
BL/Shaman are interchangeable, but I prefer a BL.
Rogue/Wizard are interchangeable

The best exp group I've been in this go around consisted of a Bard, Cleric, 2 Beastlords, Mage, Necromancer. Everything died fast, the Bard pulled nonstop, and the cleric and BLS were consistently full mana.
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Post by Drunnken »

i'd say shaman healing is limited, but not VERY limited

i've healed BoT groups that chain pulled by myself for hours and stayed 50m+ the whole time, well timed quiescence is a beautiful thing, and we have slow ass cheal and fast decent heal

the time when the tank dies is while we're slowing, so it's smart to Q right before the pull, that method i'd say there's no limited about it

yes our dps sucks =(
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Post by Langston »

It's not so much that shaman DPS sucks, it's that we can't do our DPS without taking agro. The agro modifier on our poison dots is stupidly high. Last time I actually calculated it (back in VT on named) I was doing over 200 DPS... I wouldn't say that "sucks"... but it's not consistent and definitely not sustainable in a TYPICAL exp group without the shaman dieing lots and lots.
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Post by Drunnken »

lol yeah my dps when i solo is great
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The Kizzy
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Post by The Kizzy »

Taxx wrote:add DPS plz~ Rog


Oh, add a rogue to the fourth to either of mine. But, a rogue who actually does DPS, not Taxx's rogue.
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Tacks
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Post by Tacks »

She was good 2 years ago, I swear.
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Post by Jennay »

She really was :)
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hmmmmmmmmmmm

Post by Gargamellow »

hmmmmmmmm

pally enc dru

enc dru war cle

enc dru wiz rog cle war


i dunno..what was the question?
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Post by Jirig »

Rithoros wrote:war/cle/druid/enc/rog


I find your lack of shm disturbing.
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Post by Thommus »

3 man in PoV that works well:

Shaman = Heals, Slows, Tank
Ranger = DPS, puller
Rogue = DPS

That group will kill moderately fast at WW/EW, a good shammy wont run oom for a while, and it works out to about 3% AA exp per kill at 65.
For a four man group, add more DPS, or get a real tank and go somewhere with harder mobs for more Exp.
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Post by Metranon »

people who haven't played EQ in over 2 years arguing about the best group is funny stuff
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Post by Tae-Bo »

Metranon wrote:people who haven't played EQ in over 2 years arguing about the best group is funny stuff


shm and sk in chardok, bitch
Chances are very good that you've never touched Linux a day in your pathetic life.
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Harrison
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Post by Harrison »

Chardok? I can solo chardok. Who the hell needs a partner?
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Post by Metranon »

we killed king and queen with 1 group back in early PoP
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Post by Harrison »

That's fun shit.
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Drem
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Post by Drem »

shm shd nec

shm shd nec hanah
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Post by Caemien »

Best 3-4 person group?

Any combination of 4 wizards/druids all grouped and quad kiting tables in fire.
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Post by lauranthala »

Any combination of 4 wizards/druids all grouped and quad kiting tables in fire.

Clearly you should have a ranger in this group as well sponging exp, err- in case of emergency. Yeah, that's it.
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Post by Shannan »

2 wiz, chanter, pally
If you get the right pally of course :wink:

or

Wiz, druid, mage, beastlord
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