How do the uber guilds handle group / raid loot?

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Postby Tacks » Fri Jun 10, 2005 1:26 pm

Ralf, the warlocks wanting rogue daggers don't even get a chance to get vetoed. Basically the raid leader says "Ok ____ Dagger dropped. Taxx, Gidan, then Ralf (all rogues) are up on DKP" Then we go down the list and say pass or take. If then none of us want it it's open to the next fitting class to spend dkp on.
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Postby Harrison » Fri Jun 10, 2005 2:18 pm

If I trusted people in entirety the half price thing would work out well.

I wouldn't want to spend full price on a minimal upgrade etc.
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Postby Tikker » Fri Jun 10, 2005 2:28 pm

Kizzy wrote:First of all, noone here is arguing, we are having a discussion. Secondly, if a dagger drops with int spirit, agility and stamina, and I have the most points, then why shouldn't I be able to bid on it? If a dagger drops with strength and agility and stamina, while it may be an upgrade in those departments, I should be looking for intelligence and spirit. Does that make sense?


I know what you mean, but you're missing the main thing


daggers have another stat: dps


i don't give a shit what any other stat on the dagger is, if it's high dps, it's a rogue weapon, until the rogues don't want it anymore


but to take a step back

if you're just tooling around in uldaman, or wherever in your lvl 40's, it's not that big of an issue

but when you start talking about best of slot items, for endgame, it's really kind of foolish to not put class precedence on certain items


perfect example

there's a neck or trinket thing that drops from Garr

it's a clicky, for 15 seconds, you add 175 damage to all magic spells

clearly owns for mages, and warlocks

but shit, hunter can use that
we have weaksauce AE, that this would kick ass for


there's no way a hunter should ever win that shit until every mage and warlock had one
despite the fact that it would also kick ass for a hunter
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Postby Tikker » Fri Jun 10, 2005 2:29 pm

Oh, and ralf


You set up whatever dkp rules you want, that make sense for your guild

there is no real right or wrong way to do it, the key is to just be consistent, and try to be fair
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Postby xaoshaen » Fri Jun 10, 2005 4:57 pm

Tikker wrote:Oh, and ralf


You set up whatever dkp rules you want, that make sense for your guild

there is no real right or wrong way to do it, the key is to just be consistent, and try to be fair


Consistency is probably the biggest issue. You can make a case for whichever DKP systems strikes you as being the most fair. As long as people know what they're getting in to, they really have no right to bitch, thoguh that won't stop them.
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Postby chanteez » Mon Jun 27, 2005 5:50 pm

We use dkp only for raids that require 30plus people...

with easy area's like spire strat etc its easy to farm and people got the items very quick. And too easy to manipulate points quickly since it doesnt take long to plow through them.

But because we are semi casual guild, we felt it was best to limit dkp to mc etc where its scheduled, and anyone could attend.
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Postby belfior » Tue Jun 28, 2005 12:39 am

I think some of my guild leadership hates eachother, but we use officer awarded loot. It works super good(except when priest loot up and goes on a 2 month hiatus of weekly clearings of MC and onyxia).
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