Help! pick my bracer

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Help! pick my bracer

Postby Alphonso » Tue Aug 01, 2006 8:58 am

I can't seem to decide which one will be better for my hunter.


my buddy says I should take the mail one, but I was thinking the leather one since it will be the same +atk but the agi will also increase crit etc etc.

Windtalker's Wristguards
Binds when picked up
Wrist Mail
182 Armor
+8 Stamina
+8 Intellect
+7 Spirit
Durability 50 / 50
Requires Level 60
Equip: +38 Attack Power.

or

Forest Stalker's Bracers
Binds when picked up
Wrist Leather
86 Armor
+11 Strength
+19 Agility
+8 Stamina
Durability 40 / 40
Requires Level 60
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Postby Naethyn » Tue Aug 01, 2006 9:03 am

Forest Stalker by far. AGI > Attack power. Attack power only increases melee attack. It does not increase ranged attack power. The int on windtalkers is nice but on the forest you get 11 str = 22 atk. 38 ranged attack.82% crit. You lose a good amount of AC taking the forest stalker's but the crit and rap >>
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Postby Donnel » Tue Aug 01, 2006 9:14 am

Attack power from items increases ranged as well as melee. 11 str is only 11 melee atk for a hunter. Where are you getting .82% crit? 19/53 = .35.

I would say it all depends on if you need extra mana or not. The windstalker is a solid choice as strength is really your last choice in gear and forest stalker has 11 points worth dedicated to it.
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Postby Naethyn » Tue Aug 01, 2006 9:30 am

Donnel wrote:Attack power from items increases ranged as well as melee. 11 str is only 11 melee atk for a hunter. Where are you getting .82% crit? 19/53 = .35.

I would say it all depends on if you need extra mana or not. The windstalker is a solid choice as strength is really your last choice in gear and forest stalker has 11 points worth dedicated to it.


That is entirely not true. Attack power does not give ranged attack. There used to be a bug that would visually give both but it did not take affect. Many parses have been done on the subject. Also, I might add that all magical attacks, excluding multishot, have their crit rating based off INT. If you want to test this go get a level 1 weapon crit it with ur aimed shot then go get a high end gun and see it hit for less. The damage multiplier is based off weapon delay and ranged attack power. Weapon damage has nothing to do with magical attacks.

The hunter design is extremly flawed and is one of the major reasons I stopped playing. Although, I might add it is by far the funnest and most challenging of any I tried.
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Postby mofish » Tue Aug 01, 2006 9:32 am

I havent tried a Hunter, but I love being a Warlock. Pet + a variety of different tactics and playstyles. Love it.

Sometimes I think Id like to try a Hunter, then I run Censusplus and decide against it.
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Postby Naethyn » Tue Aug 01, 2006 9:33 am

Donnel wrote:Attack power from items increases ranged as well as melee. 11 str is only 11 melee atk for a hunter. Where are you getting .82% crit? 19/53 = .35.

I would say it all depends on if you need extra mana or not. The windstalker is a solid choice as strength is really your last choice in gear and forest stalker has 11 points worth dedicated to it.


Your right I made a mistake saying 11 str = 22 atk. Its 1 for 1. And 1% crit = 53 agi.

This still doesnt make atk = rap
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Postby Donnel » Tue Aug 01, 2006 9:42 am

Naethyn wrote:
Donnel wrote:Attack power from items increases ranged as well as melee. 11 str is only 11 melee atk for a hunter. Where are you getting .82% crit? 19/53 = .35.

I would say it all depends on if you need extra mana or not. The windstalker is a solid choice as strength is really your last choice in gear and forest stalker has 11 points worth dedicated to it.


That is entirely not true. Attack power does not give ranged attack. There used to be a bug that would visually give both but it did not take affect. Many parses have been done on the subject. Also, I might add that all magical attacks, excluding multishot, have their crit rating based off INT. If you want to test this go get a level 1 weapon crit it with ur aimed shot then go get a high end gun and see it hit for less. The damage multiplier is based off weapon delay and ranged attack power. Weapon damage has nothing to do with magical attacks.

The hunter design is extremly flawed and is one of the major reasons I stopped playing. Although, I might add it is by far the funnest and most challenging of any I tried.



Okay you really are speaking gibberish here. That "visual bug" must still be in game because my attack power items clearly raise my ranged attack power, buffs however do not and never have. Getting a level 1 gun won't help test your crit RATING unless by crit rating you are talking about... well really I have no clue. Especially since your previous comment is regarding INT boosting your % to crit, which is clearly doesn't.

A higher damage weapon will hit for more then a low damage weapon on every "shot" except Arcane and the stings. You are correct that the attack power bonus is based off of weapon delay, it's set at 2.8 delay to be exact, but that really has nothing to do with whether to get agi or attk considering that in this case the bonus to ranged attack would be equal and only the crit rate would be modified by .35% at level 60.

So really on those two bracers it still comes down to whether you value having that extra mana for one more shot or if you need the boost in critical hit chance.
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Postby Donnel » Tue Aug 01, 2006 9:43 am

Naethyn wrote:
Donnel wrote:Attack power from items increases ranged as well as melee. 11 str is only 11 melee atk for a hunter. Where are you getting .82% crit? 19/53 = .35.

I would say it all depends on if you need extra mana or not. The windstalker is a solid choice as strength is really your last choice in gear and forest stalker has 11 points worth dedicated to it.


Your right I made a mistake saying 11 str = 22 atk. Its 1 for 1. And 1% crit = 53 agi.

This still doesnt make atk = rap


Attack power on items = melee and ranged.

Attack power on buffs = melee only.
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Postby Gidan » Tue Aug 01, 2006 9:50 am

I would go with the Windtalker's Wristguards

The real debate isn't in the atk power from the wep. You will get the same bonus to your atk from each (assuming your not survival speced, even then its not a huge difference)

The question is. Is the dodge you will gain from the agi, worth more then the int and the armor bonus of the other.

IMO the int is more important and I would take the mail.
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Postby Naethyn » Tue Aug 01, 2006 10:14 am

Okay you really are speaking gibberish here. That "visual bug" must still be in game because my attack power items clearly raise my ranged attack power, buffs however do not and never have. Getting a level 1 gun won't help test your crit RATING unless by crit rating you are talking about... well really I have no clue. Especially since your previous comment is regarding INT boosting your % to crit, which is clearly doesn't.


INT is the deciding factor on how often all magical shots will crit, except multishot. The visual bug I talked on is well documented and one of the highest priority discussion topics on the hunter forums for oh, the last year or so. A level one gun will do nothing to increase your crit rating. If that level one gun is 4 damage with 3.0 delay and another gun is 28 dmg with 1.5 delay, the level one gun will out damage it every single time on aimed shot.

A higher damage weapon will hit for more then a low damage weapon on every "shot" except Arcane and the stings. You are correct that the attack power bonus is based off of weapon delay, it's set at 2.8 delay to be exact, but that really has nothing to do with whether to get agi or attk considering that in this case the bonus to ranged attack would be equal and only the crit rate would be modified by .35% at level 60.


If you read the patch notes correctly that 2.8 delay standard was set only for melee weapons, there was no mention of it being applied to ranged. In fact, if it was applied to ranged you would see hunters doing far more damage. When it comes to all regular ranged attacks and multishot it is based purely off ranged attack power. Rap <> Attk. It has been stated by GM's that only items clearly marked as Ranged Attack Power or AGI truely give rap.

So really on those two bracers it still comes down to whether you value having that extra mana for one more shot or if you need the boost in critical hit chance.


Mana is so important to a hunter. It is hard to pass up the extra int provided by windstalkers. But the simple fact is unless he plans on melee that attk will not benefit his ranged damage. Over any stat I always prefer STA. Cant shoot if your dead =)
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Postby Naethyn » Tue Aug 01, 2006 10:15 am

gidan wrote:I would go with the Windtalker's Wristguards

The real debate isn't in the atk power from the wep. You will get the same bonus to your atk from each (assuming your not survival speced, even then its not a huge difference)

The question is. Is the dodge you will gain from the agi, worth more then the int and the armor bonus of the other.

IMO the int is more important and I would take the mail.


In pvp I hate dodge.
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Postby Donnel » Tue Aug 01, 2006 10:36 am

Naethyn wrote:
Okay you really are speaking gibberish here. That "visual bug" must still be in game because my attack power items clearly raise my ranged attack power, buffs however do not and never have. Getting a level 1 gun won't help test your crit RATING unless by crit rating you are talking about... well really I have no clue. Especially since your previous comment is regarding INT boosting your % to crit, which is clearly doesn't.


INT is the deciding factor on how often all magical shots will crit, except multishot. The visual bug I talked on is well documented and one of the highest priority discussion topics on the hunter forums for oh, the last year or so. A level one gun will do nothing to increase your crit rating. If that level one gun is 4 damage with 3.0 delay and another gun is 28 dmg with 1.5 delay, the level one gun will out damage it every single time on aimed shot.

A higher damage weapon will hit for more then a low damage weapon on every "shot" except Arcane and the stings. You are correct that the attack power bonus is based off of weapon delay, it's set at 2.8 delay to be exact, but that really has nothing to do with whether to get agi or attk considering that in this case the bonus to ranged attack would be equal and only the crit rate would be modified by .35% at level 60.


If you read the patch notes correctly that 2.8 delay standard was set only for melee weapons, there was no mention of it being applied to ranged. In fact, if it was applied to ranged you would see hunters doing far more damage. When it comes to all regular ranged attacks and multishot it is based purely off ranged attack power. Rap <> Attk. It has been stated by GM's that only items clearly marked as Ranged Attack Power or AGI truely give rap.

So really on those two bracers it still comes down to whether you value having that extra mana for one more shot or if you need the boost in critical hit chance.


Mana is so important to a hunter. It is hard to pass up the extra int provided by windstalkers. But the simple fact is unless he plans on melee that attk will not benefit his ranged damage. Over any stat I always prefer STA. Cant shoot if your dead =)


When did you last play?

Ranged weapons were normalized what... two patches ago? Aimed and multi were the only skills effected. No a grey level 1 gun is not going to outdamage a level 60 gun on aimed shots, criticals don't make any difference.

Weapon damage + 600 is weapon damage +600, crit for 2.3x with mortal shots. Multi is weap damage + X as well so it too benefits from higher damage weapons.

Int does not determine crit on any shot whatsoever. Int is only for cast spells and not for physical damage of any type (bow shots, even aimed shot is physical). You can maybe make a case taht arcane shots crit might be from int, however the fact that arcane gets double damage crits would indicate that it too is considered a physical attack in all but it's damage type.
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Postby Donnel » Tue Aug 01, 2006 10:37 am

Naethyn wrote:
gidan wrote:I would go with the Windtalker's Wristguards

The real debate isn't in the atk power from the wep. You will get the same bonus to your atk from each (assuming your not survival speced, even then its not a huge difference)

The question is. Is the dodge you will gain from the agi, worth more then the int and the armor bonus of the other.

IMO the int is more important and I would take the mail.


In pvp I hate dodge.


Why? Your shots can't be dodged.
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Postby Gidan » Tue Aug 01, 2006 10:52 am

As in dodging hits in pvp. I hate when I dodge against a war too.
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Postby Naethyn » Tue Aug 01, 2006 12:02 pm

Donnel wrote:When did you last play?

Ranged weapons were normalized what... two patches ago? Aimed and multi were the only skills effected. No a grey level 1 gun is not going to outdamage a level 60 gun on aimed shots, criticals don't make any difference.

Weapon damage + 600 is weapon damage +600, crit for 2.3x with mortal shots. Multi is weap damage + X as well so it too benefits from higher damage weapons.

Int does not determine crit on any shot whatsoever. Int is only for cast spells and not for physical damage of any type (bow shots, even aimed shot is physical). You can maybe make a case taht arcane shots crit might be from int, however the fact that arcane gets double damage crits would indicate that it too is considered a physical attack in all but it's damage type.


Please, go test what I said for yourself. Tell me I'm wrong. In all honesty I hope I am, but truely I've tested it hundreds of time in disbelief.
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Postby Captain Insano » Tue Aug 01, 2006 12:46 pm

Hey why the hell does my rogue not see the hunter's stupid traps when i'm running around?

I have detect trap. Man this is crazy.
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Postby Gidan » Tue Aug 01, 2006 12:52 pm

You probably do see it, about a 1/2 second before you step on it. It’s convenient on my hunter and hated it on my rog. From my experience most rogues I go up against in pvp don’t even use detect traps and blindly run into mine.
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Postby Lueyen » Tue Aug 01, 2006 12:57 pm

Captain Insano wrote:Hey why the hell does my rogue not see the hunter's stupid traps when i'm running around?

I have detect trap. Man this is crazy.


Detect Traps used to be an activated ability (self buff), and you saw every trap immediately. Recently it was changed to a passive ability, but there was a change in how traps worked. I haven't exactly figured that out myself, but haven't been pvping much recently.

I'm assuming here that you aren't dealing with a feign/trap done in succession. I have in the past been hit with a trap when there was never even a graphic for feign, much less a trap graphic, but I belive there have been changes to hunter FD that prevent such rapidity (however not completely prevention the action).
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Postby Naethyn » Tue Aug 01, 2006 12:58 pm

Scattershot FD Trap. you lose
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Postby Gidan » Tue Aug 01, 2006 1:01 pm

I havn't noticed any change in FD/Trap. Seems to work just as often as it ever has to me.

I do really love reading all the threads about it though. Especially rogues seem to complain about it the most. I always see people complain that it shoudln't work because no person with 1/2 a brain would be fooled by it. Yet when I pvp I find that 90% of the people I FD on, turn and look for a new target even if I was over 80% health when I did it.
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Postby Naethyn » Tue Aug 01, 2006 1:08 pm

Haha one time in hillsbrad my hunter buddy and I setup 2 frost traps by the tower. All the horde where retrieting from shire and they hit the traps while we sat FD as they ran on top of us. Many died that day.
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Postby Captain Insano » Tue Aug 01, 2006 3:31 pm

hahah thats awesome.

No detect traps is now passive as noted earlier, but I don't see jack when I get near one.
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Postby brinstar » Tue Aug 01, 2006 4:19 pm

warriors get 2atk per 1str and 1% crit per 20agi

^_^
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Postby Donnel » Tue Aug 01, 2006 5:33 pm

Yeah you guys suck :P
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Postby Donnel » Tue Aug 01, 2006 5:49 pm

ILevel 16 Bow:

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ILevel 62 Bow:

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