OK, another EQ2 design decision I don't understand
Moderator: Dictators in Training
I do have a EQ2 developer contact at SOE. I don't ask him about decisions like this. Mainly because he couldn't tell me anything other than the public answer, not unless he wants to risk his job. I wouldn't want to put him in that kind of position. Same thing as to why I won't ask him if he likes the Nov 8th release date. He's a friend, I'm not going to ask anything along those lines that might cause any problems, certainly not when we're just chatting online. If I lived in SD, and we were hanging out having a beer, maybe, but probably not even then.
You're a big EQ2 supporter, surely YOU must have a reason why they'd do this, beyond "it won't effect me", yes?
-Arlos
You're a big EQ2 supporter, surely YOU must have a reason why they'd do this, beyond "it won't effect me", yes?
-Arlos
-
Naginataka
- NT Disciple

- Posts: 565
- Joined: Thu Mar 11, 2004 5:01 pm
Arlos wrote:So far no one has come up with a single good reason for this design decision. A few have said it won't effect them at all, which is a perfectly viable personal opinion to have, but it still doesn't explain why they did this. Can anyone do that? Shouldn't matter what I think of SOE for you to come up with a reason, should it?
-Arlos
None of us made the decision. We could list 100000 reasons.
And why bother? All you are doingis rating about a game you hav never played know little about and hate with a passion.
Go send Smedly an e-mail and demand an answer.
VOTE FOR ME AS WORST PLAYER EVER!
http://www.worstofeq.com
The better the slander the better!!! Make fun of me for saying slander instead of libel!!!
http://www.worstofeq.com
The better the slander the better!!! Make fun of me for saying slander instead of libel!!!
-
Naginataka
- NT Disciple

- Posts: 565
- Joined: Thu Mar 11, 2004 5:01 pm
Oh and the database SWG thing I mentioned is probably it, but then again, it is only a guess. Anytime you have a game this complex and detailed you can run into problems. The more basic and simple the game, the less you ahve to worry about it. EQ,very basic. COH extremely basic. Etc.
VOTE FOR ME AS WORST PLAYER EVER!
http://www.worstofeq.com
The better the slander the better!!! Make fun of me for saying slander instead of libel!!!
http://www.worstofeq.com
The better the slander the better!!! Make fun of me for saying slander instead of libel!!!
Arlos wrote:I do have a EQ2 developer contact at SOE. I don't ask him about decisions like this. Mainly because he couldn't tell me anything other than the public answer, not unless he wants to risk his job. I wouldn't want to put him in that kind of position. Same thing as to why I won't ask him if he likes the Nov 8th release date. He's a friend, I'm not going to ask anything along those lines that might cause any problems, certainly not when we're just chatting online. If I lived in SD, and we were hanging out having a beer, maybe, but probably not even then.
You're a big EQ2 supporter, surely YOU must have a reason why they'd do this, beyond "it won't effect me", yes?
I've played the game and said I enjoyed it. When does that make me some large EQ supporter?
I have no SOE contacts. How would I know their reasoning, unless they posted a PR, and you obviously know more about the game development than I.
What saves a man is to take a step. Then another step.
– C. S. Lewis
– C. S. Lewis
guys you should relax, it doesn't seem like arlos is ranting or flaming
although it seems as though you are tempting him to do so
it is a valid question, regardless. why did they settle on 4 slots overall and not 4 per server? has anyone on the beta board posed this question and received a response?
although it seems as though you are tempting him to do so
it is a valid question, regardless. why did they settle on 4 slots overall and not 4 per server? has anyone on the beta board posed this question and received a response?
compost the rich
Honestly, I didn't know about it before Arlos posted,
I 'debate' Arlos so often on CA, its somewhat second nature.
That would be cool, Adam, but it'd surprise me. Moreso its the database size due to the individuality and higher polygon per char in EQ2. Earlier games, characters were static and not individual.
I 'debate' Arlos so often on CA, its somewhat second nature.
That would be cool, Adam, but it'd surprise me. Moreso its the database size due to the individuality and higher polygon per char in EQ2. Earlier games, characters were static and not individual.
What saves a man is to take a step. Then another step.
– C. S. Lewis
– C. S. Lewis
The only thing I have to say about that though is that COH characters are pretty detailed, if not quite as many polys, but there are certainly a ton of options to customize your characters, and they allow 8 per server. Also, I really don't think they'd need to store any sort of graphical information in the player files. There's a finite number of faces and a finite number of options per face. They could just store it as an array of numbers, ie, face #5, lips #2, nose #4, hair #12, hair color #9, skin tone #48, ears #23. Stored even in comma delimited format that'd be 5,2,4,12,9,48,23. Now, I'm sure there's more appearance options, but you could still store the selections numerically in an array, without taking up a whole lot of room.
So, I don't buy it being a database size issue. Otherwise you'd see it in SWG too, right?
-Arlos
So, I don't buy it being a database size issue. Otherwise you'd see it in SWG too, right?
-Arlos
the whole thing is who ever came up with 8 characers per server? Or with 10 chars per server? or 1 Char per server (DAOC)? or 1 Char per account (FFXI)? Why is it that no one questions another companies movement until it's SoE. I mean if WoW all of a sudden said they are only letting you get 10 Chars on all servers i highly doubt this would be a huge issue. OR if EQ1 had only let you have 4 chars on all servers this wouldn't be an issue. All it is , is a reason to nitpick when really there is no cause for it. That's all fine and dandy that LoS has a hand in WoW, myself i thought it was pretty gay seeing Leick and other's names in the game because it takes away from any sense of originality. Although Merchant Beardo is $$$.
The point is moot . They chose 4. Who's to say it stays that way? Who's to say that in the end it doesn't make sense. Point is there is no reason to start bitching about it now when you haven't seen if it impacts the game or not. Thx i'll be here all week
The point is moot . They chose 4. Who's to say it stays that way? Who's to say that in the end it doesn't make sense. Point is there is no reason to start bitching about it now when you haven't seen if it impacts the game or not. Thx i'll be here all week
Arlos wrote:So, I don't buy it being a database size issue. Otherwise you'd see it in SWG too, right?
SWG only allows a single character per server. They've admitted they limited it based on database size, Arlos. They allow a maximum 9 chars serverwide in SWG. Yes, the limits are there, and its the only other game with a high polygon individualized character creation, and not static lemming models.
EQ2 characters are a lot more customized than COH, which uses pat designs and not high poly models. There is no comparison in the customization.
What saves a man is to take a step. Then another step.
– C. S. Lewis
– C. S. Lewis
-
Naginataka
- NT Disciple

- Posts: 565
- Joined: Thu Mar 11, 2004 5:01 pm
Its not just the look of the toon in SWG. Its the fact that every stupid thing in the game has a unique tag. Everything your character ever makes creates a brand new entry that has to be accessed every stupid time anyone gets near it. Thats why SWG still has the retarded lag where you can walk in a house and wait a few seconds to a few minutes till the merchants appear.
They probably wanted to avoid these problems altogether. The EQ2 system is nowhere near as intensive as the SWG one, but much more intense compared to the other games so they are probably safe with 4.
COH had tons of customization, but it really was only a few hundred options. If every single enhancement that dropped had aunigue tag, every combined enhancement had a unique tag and the tags that amde it, etc etc etc, then you would get a problem.
SWG was even stupid enough that every credit had a unique tag. Thats how they could track duped credits leading to the banning of what? 45k players 6 months ago.
They probably wanted to avoid these problems altogether. The EQ2 system is nowhere near as intensive as the SWG one, but much more intense compared to the other games so they are probably safe with 4.
COH had tons of customization, but it really was only a few hundred options. If every single enhancement that dropped had aunigue tag, every combined enhancement had a unique tag and the tags that amde it, etc etc etc, then you would get a problem.
SWG was even stupid enough that every credit had a unique tag. Thats how they could track duped credits leading to the banning of what? 45k players 6 months ago.
VOTE FOR ME AS WORST PLAYER EVER!
http://www.worstofeq.com
The better the slander the better!!! Make fun of me for saying slander instead of libel!!!
http://www.worstofeq.com
The better the slander the better!!! Make fun of me for saying slander instead of libel!!!
-
Naginataka
- NT Disciple

- Posts: 565
- Joined: Thu Mar 11, 2004 5:01 pm
In other words it is not just database size, it is amount of times the database will need accessed per player per second per item per credit, etc.
VOTE FOR ME AS WORST PLAYER EVER!
http://www.worstofeq.com
The better the slander the better!!! Make fun of me for saying slander instead of libel!!!
http://www.worstofeq.com
The better the slander the better!!! Make fun of me for saying slander instead of libel!!!
Arlos wrote:So far no one has come up with a single good reason for this design decision. A few have said it won't effect them at all, which is a perfectly viable personal opinion to have, but it still doesn't explain why they did this. Can anyone do that? Shouldn't matter what I think of SOE for you to come up with a reason, should it?
-Arlos
I can't think of any ONE good reason to do this. There are probably multiple reasons for this, probably some of the reasons that were previously stated in this thread. We won't really know though.
np Atayla, if the game were that good we would all still be playing it now wouldn't we?
-
runamonk/Braeleen/Vaelie/Zennish
runamonk/Braeleen/Vaelie/Zennish
Apparently you didn't read my post Arlos because I thought I came up with a pretty decent reason.
4 slots = one for each archetype
Teezy, I'm not sure why you are having the problems you are having. Its very odd, I haven't heard of others having them. I'll see if I can find any other people that have had or do have similar issues.
4 slots = one for each archetype
Teezy, I'm not sure why you are having the problems you are having. Its very odd, I haven't heard of others having them. I'll see if I can find any other people that have had or do have similar issues.
Donnel wrote:Erodalak wrote:Who needs an education when you are hawt like advina
fixt :P
- 10sun
- NT Drunkard

- Posts: 9861
- Joined: Sat Mar 13, 2004 10:22 am
- Location: Westwood, California
- Contact:
AdivinaDarkfyre wrote:Apparently you didn't read my post Arlos because I thought I came up with a pretty decent reason.
4 slots = one for each archetype
Teezy, I'm not sure why you are having the problems you are having. Its very odd, I haven't heard of others having them. I'll see if I can find any other people that have had or do have similar issues.
That doesn't explain the serverwide limit though.
-Adam
10sun wrote:AdivinaDarkfyre wrote:Apparently you didn't read my post Arlos because I thought I came up with a pretty decent reason.
4 slots = one for each archetype
Teezy, I'm not sure why you are having the problems you are having. Its very odd, I haven't heard of others having them. I'll see if I can find any other people that have had or do have similar issues.
That doesn't explain the serverwide limit though.
-Adam
Yeah that's a little odd, I might want to play with friends on different servers, that'll be hard if I don't have the slots left. Most likely I would have to buy another license and use that instead. :/
-
runamonk/Braeleen/Vaelie/Zennish
runamonk/Braeleen/Vaelie/Zennish
Martrae wrote:Wasn't it Final Fantasy that had only 1 character and if you wanted more you had to pay?
Yes, 1 character, but you could switch "jobs" (classes).
Raymond S. Kraft wrote:The history of the world is the history of civilizational clashes, cultural clashes. All wars are about ideas, ideas about what society and civilization should be like, and the most determined always win.
Those who are willing to be the most ruthless always win. The pacifists always lose, because the anti-pacifists kill them.
-
Naginataka
- NT Disciple

- Posts: 565
- Joined: Thu Mar 11, 2004 5:01 pm
Lueyen wrote:Martrae wrote:Wasn't it Final Fantasy that had only 1 character and if you wanted more you had to pay?
Yes, 1 character, but you could switch "jobs" (classes).
Yeah, but they were all equally painful to play so why would you?
VOTE FOR ME AS WORST PLAYER EVER!
http://www.worstofeq.com
The better the slander the better!!! Make fun of me for saying slander instead of libel!!!
http://www.worstofeq.com
The better the slander the better!!! Make fun of me for saying slander instead of libel!!!
That was the only way to get any variety out of that game. It lets you have an alt without having to change your name. You can play as a healer for a while then change back to a tank. I personally like the idea and wish more games would allow you to do multiple jobs at one time.Naginataka wrote:Yeah, but they were all equally painful to play so why would you?
You want to play a different class, you just swap out gear and switch to that job. Piece of cake and you never miss a tell or a message. So if something is happening you can always hit the bank/house and switch back.
-
runamonk/Braeleen/Vaelie/Zennish
runamonk/Braeleen/Vaelie/Zennish






