Worst lag I've ever experienced in a game ever.

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Worst lag I've ever experienced in a game ever.

Postby Harrison » Thu Nov 11, 2004 1:41 am

Hello WoW open beta.

Now I'm not making fun of WoW, or Blizzard. But they REALLY need to get their shit together before release.

-Mobs evading everything, and kicking your motherfucking ass.
-Lag that made 200+ people in one zone on EQ1 look like fun
-Getting stuck in the geometry of the zone, /cheer

Those 3 things are the most common and are quite frankly VERY common occurences.

Nothing other than that I've really encountered.
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Postby vonkaar » Thu Nov 11, 2004 7:33 am

I haven't seen the 3rd one in all my time in WoW... maybe I'm just lucky.

the first two suck though.
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Postby Lyion » Thu Nov 11, 2004 7:35 am

Ironically on a full EQ2 server I am experiencing no lag.

Now, if they'd just fix that crashing shit.. But what can ya expect with a new game and an assload of people logged in.

I never had any lag in WOW Closed Beta. That was with 1-2k people, so I'm guessing once the game gets rolling there shouldn't be too much.

Blizzard is lucky their 350k Open Beta cap is only really about 200k, probably. Every Bnet Kiddie I know around here has at least 4 accounts and is only playing one to two, max. Kind of bullshit, but no surprise.
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Postby Tacks » Thu Nov 11, 2004 8:08 am

It's more than 200k Lyion, you played when the beta servers were getting over 2000 people online at once and there was no lag. The OB servers are getting absolutely hammered with players. Right now on Beta 1 and 2 I have no lag at all. They probably needed another 10 servers for open beta but I think they wouldn't spend the money for 10 extra servers when they won't need them come release.

As for getting stuck in geometry, after playing for 8 months or so I've never had this happen to me, I don't know what you're talking about.
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Postby Lyion » Thu Nov 11, 2004 8:47 am

I'm just guessing based on the people here in bumfuckville who all have multiple accounts, Taxx. I think its safe to assume many thousands of Bnet people have multiple accounts.

So, if they capped it at 350k accounts with so many getting multiple accounts, I really doubt they have anywhere near 350k on the servers.

Also, a bigger reason the OB ones are hammered is everyones a n00b in the same zones. On the CB servers, you have a huge spread of levels.
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Postby The Kizzy » Thu Nov 11, 2004 10:20 am

Taxx, we both had lag last night at the smae time on the same server in different zones.

They do need to get their act together. If I do not buy WoW it will be for that reason alone. I still havent made up my mind about it.
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Postby Tacks » Thu Nov 11, 2004 11:18 am

Yes that 1 time for a minute then it was gone, I forgot about that.
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Postby Arlos » Thu Nov 11, 2004 2:49 pm

I think that WOW has had to deal with a much bigger wave of people logging into it at once than they expected. The lag is new, yes, and absolutely has to be fixed. I think they'll get it nailed down, though. Closed Beta server was OK, so maybe it's server population issue, we'll see.

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Postby Donnel » Thu Nov 11, 2004 3:01 pm

I only ever logged into servers that showed "low" load.

And was stiill getting disconnected and lagged.

Hope for you guy's sake they can get the servers optimized.

How many people were in Closed Beta? Seems like alot, and there were... 10ish servers?
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Postby 10sun » Thu Nov 11, 2004 3:35 pm

3 servers after September.

I don't know how many, averaged like 600 for the total Horde most evenings on Beta Server 1. So probably another 900ish for Alliance, meaning maybe 1500 people most evenings on Beta 1.

I think PvP1 had about 150% of Beta 1's population and Beta 2 was probably close to that as well.

I have never had an issue with serverside lag except during the days when some jackass was sending illegal commands en masse through UI code and crashing Kalimdor every 10 minutes a month ago.

The mobs that get stuck and /evade everything are annoying, but far fewer in frequency since I started playing.

Griffon rides still lag me all to hell when approaching an area of high congestion and Ogrimmar lags like hell for the first minute or so I am in the city, what can I expect though? I play on a laptop with a 32mb vid card with a lot of the settings still set to high.

I have gotten stuck in the geometry twice, once in Booty Bay behind a building and the other time behind a tree in the Night Elf area, have never had an issue beyond those two times however.

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Postby Donnel » Thu Nov 11, 2004 3:55 pm

INteresting numbers when compared to OB stats.

Guess they thought the servers could handle more then they could... sounds just like Antonica with 600 people before they instanced it.
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Postby Zanchief » Thu Nov 11, 2004 5:31 pm

Lyion wrote:Ironically on a full EQ2 server I am experiencing no lag.


You keep using that word. I do not think it means what you think it means.
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Postby The Kizzy » Thu Nov 11, 2004 9:25 pm

/stuck when getting stuck behind geometry. Zanchief remember the time when yiou were constantly fucking with Holise and Noog? OMG that was funny. Oh wait, they did it to you, EVEN FUNNIER
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Postby Kaeerwen » Thu Nov 11, 2004 10:41 pm

Server 5 got reset today... and there were 0 NPCs in at least the whole Undead area. Got so annoying when a bunch of 30+ Allies came to Brill and started smackin everyone down.
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Postby brinstar » Thu Nov 11, 2004 10:49 pm

no shit

i got half of level 11 just running around exploring without fear, almost made it to ironforge hehe

then we went and made livestock, they are pretty cool too
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Postby Tae-Bo » Thu Nov 11, 2004 11:20 pm

i'm on 14 and it's a "medium" load server, barely any lag ever

it's happened to me like twice maybe for thirty seconds, but it wasn't bad at all

i haven't encountered that evade bug yet though, and i haven't gotten stuck, either
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Postby Langston » Fri Nov 12, 2004 5:23 am

I haven't gotten stuck in geometry since playing on the Sandboxes when the WoW code was first released.

Lag last night was pretty bad though... at one point the zone I was in depopped all of the MOBs and people were just kind of milling about trying to figure out what was going on. A couple minutes later, everything repopped - but it repopped with all of the agro that it would have had if the MOBs existed while people were wandering around. I personally got slammed with about 6 MOBs that I *would* have agroed moving around. There were dead people all over the place afterwards.

Beyond that, I did have occasional 30 second lag spikes noticeable normally while trying to loot. There were a number of complaints in /1 about it.

I've never had a problem with MOBs evading all of my attacks. Never. Maybe your character just sucks, and that's why you get your ass kicked.
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Postby Tacks » Fri Nov 12, 2004 5:46 am

My bad, it wasn't 350,000 people, it was 500,000 people.
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Postby Harrison » Fri Nov 12, 2004 9:16 am

No it's a known bug Ugzug, they had it on the motd type thing when you log in. But honestly it WAS ridiculous before they did maintenance the other day.

Since then I've only seen it one or two times.
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Postby The Kizzy » Fri Nov 12, 2004 9:22 am

OMG its in testing, OB, you arent paying for it. Which is why they allow you to play the game, so you can find the errors and report them. Flipping whiners.
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Postby Tacks » Fri Nov 12, 2004 9:26 am

Except that it's gone gold Silv.
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Postby Harrison » Fri Nov 12, 2004 9:31 am

The "it's in beta" thing isn't holding its water anymore this close to release...

But they have fixed the one major issue with the game I had besides the lag...which isnt their fault entirely. The evading mobs. (as of last time they brought the servers down as I said)
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Postby Tacks » Fri Nov 12, 2004 9:34 am

I really fucking hope you don't play honestly.
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Postby Harrison » Fri Nov 12, 2004 9:35 am

Too late. Honestly.
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Postby Harrison » Fri Nov 12, 2004 9:44 am

I'm not whining you little bitch~
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